(Editor's Note: I'm trying to go with a more streamlined approach to posting, so I can get things actually out. Stay tuned for some overdue posts)
This past Saturday I played in the Storm Crow Cup in Philadelphia. The format was Scryings, of which I am a huge fan.
The Deck
Scryings offers so many directions that I really don't want to play the same thing twice. I believe TwiddleVault or Reanimator to be the best deck, but there is lots of room for fun if you aren't going all-out to win.
Here is what I played:
Chains of Bogardan
This deck began as a concept for the third deck for Team Unified at MobsterCon last year. When my teammate Dan mentioned that he owned three copies of Chains of Mephistopheles, it went from being a fringe sideboard card to a possible build-around. Chains is very good against the two best decks in Scryings thanks to its interaction with Howling Mine and Bazaar of Baghdad, as well as Lat-Nam's Legacy and various Libraries and Books. We didn't go with any of the five versions I brewed up for other reasons, but I wanted to revisit the idea next time I had the opportunity.
The way the deck works is by assembling Chains with Anvil of Bogardan. This restricts any player with an empty hand to effectively drawing no more cards the rest of the game. In the draw step after you draw for turn, the Anvil will trigger with "draw plus discard". However, Chains forces you to discard first, so you discard the card you drew for the turn, and then mill one. There is a window where you can play an instant, but only if it is the first card you draw for the turn. Players with cards in their hands at the start of the turn will get a lot of "rummages" and "loots", but won't net any cards. Each card they subsequently played gets them closer to being locked.
There are many ways you can build the deck to break the symmetry and win once the lock is in place. Having more Mishra's Factories in play than the opponent is one. Other options include Stormbind (you can do 2 damage in your draw step before the Anvil trigger), Sacred Mesa (you just need 4 mana in play to net one Pegasus a turn), The Rack (self-explanatory), Nether Shadow / Ashen Ghoul, Hammer of Bogardan (rebuying every turn lets you draw a card, plus eventually you can burn them out), and just by being ahead on board with creatures. Also to note, Thawing Glaciers lets you continue to make land drops while being able to cast one additional sorcery-speed spell in the game.
I decided to build with creatures plus Hammer, since this was a better deck when the combo is not online. Also, Bogardan name is on theme. For creatures you want the ones that are most resilient to instant speed removal and also better on average than your opponents. River Boa and Sedge Troll were early candidates since they dodge Bolt. Wildfire Emissary dodges Bolt and STP while being a good mana sink to close the game ASAP.
The sideboard was mainly to shore up against creatures that don't die to Bolt and Hammer, as well as the creatureless matchups. Dwarven Miner also had the potential to even further lock the opponent out.
Big props to Jared Susney for letting me borrow the 3 Chains I needed for the event.
The Games
Round 1 - Jared Susney on RW Dreadnought
Speaking of Jared... Game one I have turn two Mind Twist for 4, leaving him with one card. His next turn he plays Mask plus Dreadnought. I have Maze of Ith to try to buy time, but eventually he finds a second one and I die 4 points short of burning him out. Game two I Stupor him a few times. He's in topdeck mode but managed to get a Rukh Egg in play. I have Maze and some Sedge Troll beat downs to chip away. Eventually I Fireball him for the win. Game three he has Disenchant for Mox and Chaos Orb for a Maze to set me back. He follows up with Mask plus two Dreadnought and I have zero answers.
0-1
Round 2 - Eureka Shivan on Lich with Dreadnought
Game one I have turn two Chains, but no black mana. I play Anvil instead and he kills me on his turn. Game two he has Disenchant for two of my Chains. I do get him low on life, but he finds Mask plus Dreadnought to stabilize. He can't attack because he's dead on the backswing to Emissary, but his Sylvan finds a second Dreadnought to kill me.
0-2
Round 3 - Tom Swindell on Twiddle Vault
Game one he has Emerald Charm for my first Chains. He has three Howling Mine plus a Vault when he casts Timetwister, but doesn't find an untap effect. I play Chains on my turn which he Mana Drains. I follow up with Demonic Tutor for third Chains and this one sticks. I use Wheel to put us both in instants-only mode. I beat down with two Factories hoping to dodge an Emerald Charm on any of his first draws. He never gets there and I win. Game two I don't remember that well. He Transmutes but doesn't have Howling Mines left in the deck. He's forced to get Su-Chi, which I think trades with a Emissary. I have a REB for his Time Walk and then resolve a Chains, but I don't remember how I kill him.
1-2
Tom experiences the lock supported by Factory beatdown
Game one he has Disenchant for Chains and buries me with Greed plus Tower. Game two I sneak a win when he neglects to use Mirror Universe at 7 life and I have enough burn to take him out. Game three I play three Mox plus Land Lotus for Emissary and Troll turn 1. He has turn two Balance, but I'm far ahead on mana and have Miner in play. He does draw follow up Ancestral, but then I find Chains plus Anvil and take out his mana for an almost flawless victory (he has a Zuran Orb in play).
2-2
Round 5 - Chris Nemeth (Neemzor) on Goblins
Game one I'm too slow and die to a Ball Lightning. I side out 4 Chains and 4 Anvil. Game two and three I just midrange him out with bigger creatures plus Stupor to empty his dangerous burn. Game three he lands a Blood Moon, but that just turns on my own Hammer recursion.
3-2
Round 6 - Ian on Goblins
I get full lock with two Emissary vs his two Miners while at 4 life. I attack for 4 a turn with one Emissary hoping to dodge a Lightning Bolt. He's forced to chump the turn before he finds the Bolt and I win. I side out the lock pieces again. Game two he has just enough burn to finish me off. Game three I just midrange value and win.
4-2
Winning with this board G1 was the highlight for me
I ended up the last of all the 4-2s in 12th place. Also didn't get first or second on spice, which hurt a bit more. I've probably looked at way more Scryings decks that most so I wasn't really impressed with the ones that won, but if you've never seen them before I guess they are much spicier.
The End
I had a great time preparing for the event. I had an even better time at the event, despite my foot barely functioning (there was plenty of alcohol available to help with that).Props:
Dan and all the Philly OS group for putting on great event at a great location
Jared for lending me Chains
Everyone who traveled from much further away than I would have
Gregg for winning the whole thing (good thing I caught that incorrect pairing round 4!)