08 May 2025

Lobstercon 2025 - Premodern Report

Yes, I just published the 2024 Lobstercon Report earlier this week. Check it out if you are interested in old news.

This year, Lobstercon is split into two different weekends. The first weekend for the North American Premodern Championship took place May 2-3.

I took the train up from New Jersey with no issues. It was super convenient to get to South Station in Boston, and from there it was a very short subway ride to Kendall Square and the hotel. I met up with DG and his local friend Matthias. We had dinner and drinks at a couple of spots in the area, but it was mostly dead. Kendall Square just not as happening as other Cambridge squares I hear (and now I've seen for myself).

Friday - Unchained

The Unchained side event allowed players to choose one card on the Premodern banlist to play up to four copies of.

I played UR Draco Explosion with Brainstorm. 



I knew Brainstorm would not be the most powerful card to unban. In fact, it might be one of the worst options. However, I wanted to brew something unique for the format and not just add Force of Will to a StifleNought shell. Huge shame to everyone who did that.

Lots of possible ways to build the deck including Cunning Wish / Insidious Dreams, Intuition / AK, Burning Wish, etc. I ended up on this version because I wanted lots of cheap interaction for the other combo decks I expected like Food Chain Goblins, Storm, Bargain, and Balance. Force Spike and Mana Leak seemed like the most efficient ways to do that. 

Maxing out Draco, Erratic Explosion, and Scroll Rack really meant the rest of the deck needed to be low cost but effective. You want to have a lot of cards in hand to make Rack better and Gush didn't quite work. I didn't think there would be enough time for lots of Fact or Fiction, Intuition/AK, or Prophetic Bolt. Predict was cheap enough and had enough synergy, especially after swapping Memory Lapse for the Mana Leaks.

Doing the last 4 damage is tricky when there aren't a bunch of shocklands in opposing decks. Faerie Conclave made the most sense to save on deck space. Prophetic Bolt was an option, but expensive. Psionic Blast isn't legal, Sonic Burst is really bad, Lightning Bolt only does 3 damage, Fire/ Ice only 2. Lavamancer  made the most sense with the full graveyard from fetches and Predicts, plus it was only one mana. It did open up opposing creature removal, but I didn't expect all that much removal in the format. Breath of Darigaaz is a sweeper that doubles as 4 damage to the face.

Sideboard was just picking cards I knew I wanted vs other banned cards - Pyroblast for Force of Will, Hydroblast for Recruiter and Burning Wish, Teferi's Response for Strip Mine, Furnace for Rector / Yawgwill / Entomb, Envolop for Mind Twist / Balance / Time Spiral / YawgWill. I think I boarded in every card at least twice except the Pyromancy which was mostly a meme.


Round 1 - Carl Winter on BW Saber Bargain (feature match)
Game one I Force Spike his turn three Rector. His only black source is Phyrexian Tower, so I have time to set up. I get Scroll Rack in play. I let him resolve Therapy for Counterspell. He then uses multiple rituals to cast Bargain, which I Brainstorm and Memory Lapse. I then use Predict to get rid of the Bargain. He casts a Skirge Familiar and attacks. This opens up the line for end of turn Lightning Bolt, untap to Explosion for 16 and attack with Conclave for the last points. 
Game two he kills me on turn two when I don't have Annul. 
Game three I Envelop his Therapy and use Furnace to exile it. I Annul his Defense Grid and then Force Spike something. He's taken at least 4 damage from his Ancient Tomb, so when I topdeck Draco to go with the Brainstorm and Explosion in my hand, I win.
1-0

Round 2 - UB Dreadnought with Psychatog and Force of Will
Game one he had Dreanought on turn three. I had Memory Lapse for Stifle, but he had second Stifle. I die. 
Game two he is doing a lot of digging with Impulse and Opt. He plays two Portent on his turn and leaves on top. I go for end of turn Predict targeting him, planning to name Dreadnought. He is forced to use Force of Will so that he doesn't lose the combo piece. I have Annul for the Dreadnought on the following turn. I resolve Scroll Rack and Explode a few turns later. 
Game three he has turn two Dreadnought with Stifle and Force of Will for my Annul and I die.
1-1

Round 3 - Sligh with Wasteland and Strip Mine
Game one he has Strip Mine and Wasteland to keep me off of double blue mana. I die with multiple Counterspell in hand. 
Game two I use Breath of Darigaaz on his Grim Lavamancer, but his follow up Mogg Fanatic starts beating down. I don't have a ton of interaction so I have to keep Hydroblast up as much as possible. Eventually I get Scroll Rack and Explode him to 3 life, but can't find a way to finish him off before he kills me.
1-2

Round 4 - Marc Flore on GWR Sylvan/Abundance/Balance/Burning Wish
Game one he is on the play and has Enlightened Tutor for Defense Grid before I'm able to Predict it away. I counterspell his Armageddon, but eventually he finds Sylvan + Abundance. Some turns later I'm hit with Squandered Resources plus Balance, then die to his Rack. 
Game two I counter his early Sphere of Resistance, but I'm stuck on three lands. I stick Scroll Rack, but that lets him resolve Sylvan Library. I'm still digging for lands, but he was down cards from two Enlightened Tutor. He decides to pay 8 life to get back into it. That lets me combo him out easily. 
Game three he has early Sphere of Resistance. I manage to play enough lands to stick a Scroll Rack and Envelop his Burning Wish. I can't find the sixth land to let me attack with Conclave to set up my Explosion. He has Abundance, but no Sylvan. He keeps hitting bricks like Mox Diamond and Gustha's Scepter. Eventually he hits Sylvan, which I Memory Lapse. This lets me take a turn off, since he can't hit a non-land that would punish me. I win with Explosion on the third extra turn.
2-2

Round 5 vs DG on Balancing Tings
We tested a lot together for the main event, but did no testing for Unchained. I think I'm slightly favored, but he has some lines that are hard for me to beat. 
Game one he goes for a Balancing Act when I have four lands. I float four mana and let it resolves, which causes me to lose my lands but no discards. I cast Fact or Fiction when he moves to attacks. I take the pile with more lands, and then he resolves a second Balancing Act. I discard some dead cards and now were both at parity. I recover with some lands and have Lapse plus Predict to pull ahead. I keep drawing more counters and lands. This lets me attack with Conclave. Eventually, Lavamancer joins and I still had all these counters at the end. 
Game two he does what I fear most: untapped land, LED, Roar of the Wurm. I have Lavamancer and Conclave to buy some time, but can't assemble the combo to win the race. In the end I have to Explosion his Wurm and pray, but it is a brick. 
Game three he should have won 100%, but he just forgot to cast Orim's Chant. I Envelop his Balance and he concedes to drop.
3-2

Round 6 vs Hatred
Game one he has Demonic Consultation for Hatred for lethal... but I have Force Spike! I don't have a combo kill though, and die to his shadow army before I can recover. 
Game two he consults for Dark Ritual. He then plays Mesmeric Fiend and Duress, taking my Counterspell and Breath of Darigaaz. I draw Grim Lavamancer though, which kills Fiend and lets me Breath two more guys. A second Lavamancer locks the game up and I kill him with Conclave. 
Game three I counter his Mesmiric Fiend and use Lightning Bolt on a shadow guy. I cast Scroll Rack and he resolves Skittering Skirge. I can't use Breath of Darigaaz, so instead I just Brainstorm and Explosion his face for 16. Now I can't die to Hatred, and I can use the Breath for the last 4 points the following turn.
4-2
10th Place

This tournament was a lot of fun. A lot of the cards on the ban list are fairly open ended and there are multiple ways to build with them. I don't know how well it would work in something like Legacy or Modern where some of the banned cards go into specific decks. I hope they do this or something similar next year.

I ate a bunch of pizza at the event site, then went to go watch Rockets Warriors Game 6. The Rockets rewarded my commitment to staying up late with a win.

Saturday - NA Premodern Championship


I haven't played a ton with this besides the fall RST MS league, but it impressed me enough to be a front runner for this event. I tried some Goblins but didn't like the way it mulliganed. I played some games against DG's WW deck because it looked like something I would enjoy, but it did not impress me at all. So I was back at Elves as the default. 

Some notes: I can't imagine playing only 17 or 18 land. Playing colorless land like Port or Wasteland also seems crazy to me. I don't really see a need for Kahmal when Tribal Forcemage is usually enough and cheaper, but maybe I'm missing something. 

I probably played too many Crypts in the sideboard due to my Middle School experience. I never brought them in. Pyroblast is a luxury but I like to have a third way to kill Meddling Mage after sideboard while still being playable in other matchups. Thornscape is great even without white and without Birchlore Rangers. Genesis didn't do anything, but I think you have to have it. Call of the Herd was about as good as I wanted it to be. I cut the fourth call last minute, but certainly happy to have all of them.

Round 1 vs Cam Fulton on Lan D HOath
Game one he plays turn two Mulch and turn three Mulch. I kill him on my turn three. 
Game two I play turn one Elf instead of Lyrist, but he has the Oath. I figure I have time to set up and kill Oath after he hits first Terravore. Unfortunately, his first Terravore is 20/20. I kill his Oath and use Vigilante to kill his Powder Keg. I chump with Vigilante to go to 2 life, then kill him on my turn four.
1-0

Round 2 vs Andy Levine on MonoU Tide Control
Game one I have enough mana creatures in play that his Tide plus Chain doesn't hinder me. I eventually resolve a Hermit and he shows me three Tide in hand as he scoops.
Game two I have turn two Call of the Herd, but he has Counterspell into Phyrexian Furnace. I have some mana creatures, but no payoff. His Factory and Quicksand keep me from doing any chip damage. This frees him up to resolve Accumulated Knowledge and Fact or Fictions end of my turn. Eventually he gets a Powder Keg to clear the important cards. He kills me with two Faerie Conclaves.
Game three he has Keg but no blue mana early. I Naturalize the Keg and use Survival to search up Anger and Squee. He has to choose between exiling Squee and Anger with his Furnace. He goes with Squee since I showed no creatures in hand. I draw a creature anyway to find Hermit. I bounce it on his EOT to replay it. He counters, but I just return another creature to search up the second Hermit and win. 
2-0

Round 3 vs Goblins
Game one his first play is a Piledriver and no removal for my Priest. I play a Hermit and a Tangle Wire and win.
Game two I have Acolyte and Call of the Herd to block his early Lackey. He does have Sharpshooter though, so now the Elephants have to do the heavy lifting. I manage to resolve Survival, but he has Naturalize. This means I can only go get Battlemage and Symbiote without getting Anger or Sharpshooter. I sue Battlemage and Symbiote to buy some time, but he has just enough removal to force through damage until I'm at 2 life. I stabilize the board with more Elephants and a Genesis, but he finds Siege Gang Commander to kill me.
Game three I have turn two Call of the Herd for his Lackey. I'm tight on mana but manage to flash back the Call eventually. He only has Karplusan Forests as his red sources, so I get some damage in with Elephants. I finally hit five mana and kill him with Tribal Force Mage on Elephant.
3-0

Round 4 vs Dave Kaplan on MonoU StifleNought
Game one I have a ton of mana and nothing to do. He holds up two blue mana the whole game and eventually sticks 12/12. I almost get him with Caller of the Claw plus Symbiote for four tokens when he uses Keg but he finally played the counter he represented the whole game.
Game two I have solid start with Elf and Priest. I play a Survival as bait, which he counters, and then I stick a Hermit. He takes some damage but clears the tokens with a Keg. I hard cast Anger to continue the beats but he counters it. This gives my team haste so my hard cast Vigilante he has to Foil. Finally I resolve Orangutan to attack him to 1 life. He untaps and plays Portent, then concedes. 
Game three he spins wheels first two turns with cantrips while I have Symbiote Priest Cradle and Acolyte. He jams his combo on turn three after Gushing. I play a Tangle Wire as bait, which he has the Annul for. Now that he's tapped out, I Naturalize the 12/12. He has Powder Keg on his turn, but I have Orangutan and win from there when I draw another Tangle Wire.
4-0

Round 5 vs Noah Mickel on MonoU StifleNought
This was on stream: link
Game one I punt at least four different times. On turn three, I'm facing a phased-out Dreanought with a Llanowar Elf and Priest of Titania in play. I play Survival and search up Ranger to untap Priest, then I search for Squee and Nantuko Vigilante. Searching for Squee means I don't have the mana needed to pay for his Daze and my Vigilanted is countered. I did not need to search for Squee here as I was fairly certain he had Daze from the way he played. Then two turns later I forget to return Squee to my hand. This meant I was one creature in hand short after I trade my Squirrels and Elves for his Dreadnought. Additionally, I left myself with just Symbiote and Hermit, instead of Hermit and Priest which would give me more mana (I can always search for another Symbiote). Finally, another punt by just jamming the Hermit into his Counterspell instead of using Squee and putting more pressure into play. 
Game two I keep an iffy hand that doesn't have payoff but does have Tangle Wire and Pyroblast. I maybe make a mistake by not paying echo for Granger instead returning it with Symbiote. This costs me 2 damage, but I only manage to attack him to 3 life before he kills me with Annul for my Tangle Wire and Foil backup for my Pyroblast.
4-1

Round 6 vs Sligh
This is truly more Sligh than burn, as he has Wasteland and Port along with Fledgling Dragon!
Game one he kills enough of my mana creatures that he's in control, but doesn't have a fast clock. I manage to resolve a Deranged Hermit, but he has a Fledgling Dragon. He takes 8 from my Squirrels then kills me with Fireblast plus Firebreathing. 
Game two I have great hand on the play with four mana elves, Survival, Forest, and Cradle. I play elf turn one, he has Lavamancer. I play two more elves and Survival off Cradle, searching up Squee. He has Wasteland for my Cradle and then kills one elf. I never draw another land and eventually he kills all my mana and locks me out with Port. I should have searched up Granger turn one so I could cast it turn two through his Wasteland and removal.
4-2

Round 7 vs MonoBlack Clerics
Game one I punt by playing turn two Priest instead of Survival. He hits with his Therapy and I draw nothing but lands.
Game two I win on mulligan to five thanks to Call of the Herd and Tribal Forcemage.
Game three I have to jam multiple creatures into his turn two Dystopia to not just sit around doing nothing. I do manage to get somewhat of a board with an Elephant and Llanowar Elf. I make a dumb attack with the Elephant into his active Supplicant and lose it to Scion of Darkness. This compounds when I draw Deranged Hermit and can't afford to play around removal when blocking. He does have the Snuff Out and returns Hermit with Scion and I'm toast.
4-3

Too many punts in last three rounds so I drop to go eat some delicious Taiwanese food.

The Aftermath

I had plenty of time to think about things on the train ride home, especially after it was stuck for 30 minutes outside Connecticut. Then it was cancelled after NYC. The difference in travel to Lobstercon and the return is an apt metaphor for my tournament. I know I need to be in better Magic shape if I'm ever going to have success, but I'm not sure what the best way to get that is. 

I had a great time and I think I may actually have some fire for playing more Premodern. I like Elves even more than before and may focus on it going forward.

Thanks,
Ty


Props:
Duress Crew for running everything
DFB and Jared for all they do as well. 
Nate Gates for his top 8
DG for testing
Will Lowry for doing most of the heavy lifting building the Erratic Explosion deck
Tony Ho for winning sick feature match r4 and seeing you in person first time in over 5 years

Slops:
Everyone who played Force of Will + Dreadnough in Unchained. Yes, even you SWB. Just because you are cool and everyone likes you and you won the event doesn't mean you can avoid these slops
People who didn't sign up for the Shockland event - maybe next year
Phyrexian Dreadnought in general

04 May 2025

LobsterCon 2024 Report

I guess I should publish this before publishing my 2025 Premodern Lobstercon Report. This was originally drafted in November 2024, but not published until May 2025

Lobstercon was great!

My wife had a conference to attend at Harvard the week prior, so we made a trip out of it. We drove up Monday afternoon. We had dinner at Daedalus on recommendation from DFB. The rooftop was nice and the food was tasty. The drinks were fine.

Tuesday through Thursday I worked from the hotel room while my wife was at her conference. Wusong Tiki Bar was excellent dinner on Tuesday. I ventured out alone to a bar called Joe Sent Me for some trivia. I was one point out of first place before the final wager round. I failed to answer that question correctly though and finished in 5th place I think.

Wednesday evening I made it out to Moogy's. I finally played my first AAA games. I won a Pendelhaven (Anthologies!) off DFB and he won a Bird off me. I would have won the second game if I just didn't play the Bird, not a good sign for how sharp I want to be for the weekend.


Premodern

I played GW Oath. Thought there would be more mirrors, less goblins/elves, and wanted to have white cards in the sideboard. (its been 6 months or so, and any analysis probably outdated. Interestingly I played a Call of the Herd deck again though...)




Round 1 - Michael Belfanti on GB RecSur
Game one I have turn two Oath after his turn one Birds of Paradise. I Oath into a 0/0 Terravore. He lands a Survival but I have two LD spells for his green sources and he doesn't have enough resources to race the next to Terravores. Game two we play draw go for a few turns. It is clear he has an answer for Oath, but I didn't draw it this game. I play a Call of the Herd and he has Faceless Butcher and Bone Shredder to answer. I land a Sylvan but he doesn't use his Naturalize on it. I manage to draw three extra cards plus the selection while he floods out. Eventually I get another Call and a Terravore to trade with his board to stop any future Recurring Nightmare. He draws a Survival but only gets one activation as I have Ray of Revelation. I do draw Oath which gets Naturalized but at this point the Sylvan has done too much damage and I win.
1-0

Round 2 - Jordan Goodwin on Blue Storm
Game one I have turn one Sphere on the play. He plays a few islands but accidently drops a Snap at one point so I know what he's on for game two. Game two he has answer for my first Sphere, but I have a second one and a Naturalize for his Helm. He has another Helm and a Sapphire Medallion, but I have another Sphere and my LD spells keep him from ever casting Frantic Search. 
2-0

Round 3 - Ian Hendry on GR OathPonza
I think game one I have turn one Sylvan into Sphere and some LD. He never has a Mox to catchup and the tempo is too much. Game two is similar except I think I have a second Mox plus a Plow for his Terravore and win without much resistance.
3-0

Round 4 - Scott Blumenthal on UW Replenish
I don't remember much about first two games, but game three comes down to a point where I have to hope he doesn't have Replenish plus Land in his hand. I screw up and port his Ancient Tomb with him at 1 life so now he doesn't need the land and I die to his Replenish. Time had just been called and I was trying to win the game instead of taking the slower line that may have resulted in a draw / victory for me not in 5 turns, but I also just punted by tapping the wrong land.
3-1

Round 5 - Sam Black on Enchantress w/ Red
Game one I maybe LD the wrong land on turn three letting him Gaea's Blessing plus Seal of Fire away my Terravore. Game two I think I have turn one Sphere and win. Game three he has four Tsabo's Web and I'm never really in it. 
3-2

Round 6 - Guillaume Soucy on UW Landstill
Game one is a race under Standstill my two Factory vs his two Conclave but he gets to attack first. I don't draw any land based interaction and am forced to break Standstill with a Swords when he's attacking for lethal. I decided to play into the race because I'm mostly happy with him tapping out for Conclave every turn instead of cycling Decree of Justice. Game two I win when he never uses his Dust Bowl for some reason. Game three he has multiple Teferi's Response and multiple Dust Bowl and I can't really interact favorably.
3-3

Round 7 - Louis Neiman on GB Rock
Game one I have Sphere and Port to keep him from doing much of anything. Game two he has Pernicious Deed and I force him to use it on an Oath. I am keeping his mana down with two Ports but eventually he casts Ravenous Baloth. My board is empty so I decide to hold back on Port because what's the worst that could happen? If you said back to back turns of hard cast Krosan Tusker, you were right. Game three I managed to LD him enough that he doesn't play much and my Call of the Herd get some card advantage.
4-3

Round 8 - Robert Matthew Rivera on UW Stiflenought
Game one I win with turn one Sphere and some follow up LD. I only saw Islands but assume he's on 12/12 of some kind. Game two he wins even after I destroy his only white source in a spot he didn't want me to. He just found second Dreadnought and won anyway. Game three he has Tsabo's Web constricting my mana somewhat. I play a Call of the Herd and do maybe 3 damage but he makes a Dreadnought. I attack again with the Elephant and he blocks, which lets me cast Oath of Druids. He attacks me to 8, but I get an 8/8 Terravore plus hard cast one from my hand to have blockers. He can't find another spell to make a Dreadnought off of Oath so it is draw go for a couple of turns. I find Naturalize and attack him down to 4 and he Oath into another 12/12 but it isn't enough to stop my all out attack the following turn.
5-3


Old School

This is mostly from two month old notes at this point. (Even longer!)

I played Twiddle Vault. I think it is the best deck because it can play both draw sevens and Counterspell without being strategically dubious. 




Round 1 - Brian Mann on UrzaTron Twiddle Vault
Game one I don't see his Time Vaults as he only plays some Tron lands, an Icy, and a Power Sink. I manage to combo easily as he doesn't have much going on. Game two he surprises me with a turn one Time Vault. We both end up with Time Vaults in play. He uses Twiddle to take an extra turn, so I burn a Twiddle on mine to cancel it. I then have a sequence of Hurkyl's into Mana Drain into Timetwister into Mind Twist and win from there.
1-0

Round 2 - Mark Tocco on The Deck
Game one I'm in a pretty good spot and resolve Timetwister but don't draw anything good off of it and he's able to take control. Game two I have Mind Twist into Erhnam Djinn that gets the job done. Game three was much longer. My notes say he missed an Orb flip on my Sylvan Library and I find an Erhnam shortly after. He's forced to use Divine Offering on my Sol Ring to stay alive but never finds an answer for the creature.
2-0

Round 3 - Jason Lee Smith on Black with Blue
Game one he has a very strong start turn one with Black Knight and Hymn to Tourach. He follows it up with a Sinkhole. I do manage to stick a Howling Mine and Sylvan Library and that lets me recover enough to win mostly easily. Game two he has three Hymn but I once again stick Howling Mine. I draw three Twiddles on the last turn before I would die and chain turns until I find Recall and win.
3-0

Round 4 - Michael Arnold on BRU Stuff
Game one I use Timetwister when I'm down to 8 life but have to pass the turn. He can't kill me on his turn and I have enough to win. Game two he has an early Energy Flux and I can't really do anything. Game three I have basically the best possible hand of Sapphire, Library, Ancestral, Demonic Tutor. I almost manage to punt when I DT for a Howling Mine that does absolutely nothing in the situation. To compound this, he has turn one Sol'Kanar so my Erhnam doesn't look great. I think I Chaos Orb the Swamp King and Mind Twist him so the Djinn eventually gets there, but it is way closer than it ever should have been.
4-0
Thanks to Simon, we have action photo of me wasting the Demonic Tutor


Round 5 - Liwen Li on Shops with Burn
Game one I play a turn one Sylvan, he has turn one Sol Ring. I think he is on The Deck for some reason so I pay 8 life on my turn. He then deploys a Juggernaut and finishes me off with some burn spells before I get anything going. Game two I'm forced to go for combo when I'm at 4 life and he has Triskelion in play. I can't tap any City of Brass but I manage to get there. Game three was really cool and I wish I had better notes. I know it involved Erhnam racing against Juggernaut and I used Twiddles to stop his attacks for enough turns to win. There may have been a stack at some point where I had both REB and BEB to stop his interaction.
5-0

Round 6 - Jens Jaeger on Shops
This was on stream. Game one I Timetwister in a great spot but completely miss and he kills me two turns later. Game two I mulligan to five and never really find anything.
5-1

Round 7 - Michael Phillips on Black with Blue
Game one he mulligans to four. Game two he mulligans to five. It's not a great matchup for him anyway but the mulligans really hurt.
6-1

Round 8 - Emily Sprague on UWR
Wish I had better notes on this one. Game one I use Timetwister to combo and have just enough mana. Game two her clock is just too fast and I die. Game three I mulligan to five but my hand is okay. She has turn one Lotus into Serendib and my Falling Star looks pretty bad. I don't remember how close I got but my notes say I needed to cast two Red spells in a turn but didn't have double red. That doesn't sound like I was in a good spot either way.
6-2

12th place

I was a bit disappointed in my finish, but the event was still a great experience. In the time since moving to the northeast, I've really got to know a lot of the old school magic community. It felt like everywhere I looked, there was someone I recognized. It reminded me of the 2012 Grand Prix San Antonio, where I'm sure I knew over half of the competitors thanks to all my time on the Texas PTQ circuit.

I also really appreciated everyone that was supporting me between rounds. There is a lot of talk about spice or spike in the OS community and sometimes I feel the smallest amount of guilt for trying as hard as I do. However, I do think having a group of spikey players at the tournament adds a legitimacy to  the  events and the format in general that even non-spikes appreciate. If everyone was doing silly stuff, it wouldn't feel as special. And maybe you don't think you have what it takes to be the best of the best, but its nice to know that its possible.

That's about all I have to say now.