11 December 2017

GP OKC Recap

A quick recap of GP OKC. I played GW Value once again. Testing showed I probably should have been playing Bojuka Bog all along. I didn't think Eidolon or Aven were pulling their weight, so I ended up with another Scavenging Ooze. I played a 2nd Fracturing Gust in the SB because I expected a lot of Lantern.

4 Windswept Heath
2 Misty Rainforest
2 Temple Garden
4 Forest
2 Plains
2 Horizon Canopy
1 Hallowed Fountain
1 Breeding Pool
1 Grasping Dunes
1 Gavony Township
4 Ghost Quarter

4 Noble Hierarch
3 Birds of Paradise
4 Voice of Resurgence
2 Scavenging Ooze
4 Courser of Kruphix
4 Knight of the Reliquary
3 Ramunap Excavator
2 Azusa Lost But Seeking
1 Tireless Tracker
1 Eternal Witness

4 Path to Exile
4 Collected Company

Sideboard:
4 Unified Will
2 Fracturing Gust
2 Stony Silence
2 Linvala Keeper of Silence
2 Ghostly Prison
2 Dromoka's Command
1 Bojuka Bog

Zach Krizan and maybe one other person played the same 75.

R1 Bye
1-0

R2 Valakut
I lose a close game 1, I don't take a line of GQ myself so he kills my Knight with Bolt + Valakut trigger. Path his Titan, but he draws another one. I'm 2 damage short before that one kills me. Game 2 I win with Unified Will. Game 3 I play around Anger as best I can, but he has double Titan and I can't really do anything.
1-1

R3 Scapeshift
Game 1 I GQ him 4x turn 3, only seeing Search for Tomorrow but he did get multiple Islands and Forests before scooping. Game 2 I counter his Scapeshift with Unified Will
2-1

R4 Saheeli
Game 1 I have all the Paths and he can't do anything. Game 2 I take a line that I think is better than alternative but end up losing anyway. Game 3 I mulligan to 4 and don't get to 3 mana.
2-2

R5 Elves
Game 1 he kills me fast. Game 2 he Paths my Courser so my Linvala wins the game. Game 3 he mostly draws mana dudes and no payoff. I path his Vizier and he's left with some 0/2s to chump block and I eventually win.
3-2

R6 Bant Eldrazi
Both these games were crazy. Game 1 he plays turn 2 3 4 5 Thought Knot Seer, but I end up double blocking one, drawing two Path to Exile off the top, and then winning from there. Game 2 I'm fairly flooded and he's attacking quite a bit but can't cast his expensive stuff. I end up getting Azusa Excavator right when I need to, get attacked down to 1 life but then stabilize with a Courser and he can't play spell anymore so I win from there.
4-2

R7 Mardu Midrange
Game 1 I play to get into a situation where he has Liliana in play on 1 with 1 card in hand and I have 4 lands in play empty handed, as other lines leave me way behind his Dark Confidant. My next draws are Voice, Voice, Company and just like that he's dead. Game 2 I Ghost Quarter all his black lands, he had Surgical Extraction but played it poorly. I win easily from there.
5-2

R8 Jeskai
Game 1 I can't get anything to stick to the board, he has 2 Queller and 2 Logic Knot. I die quickly. Game 2 we play a lot of draw go. Eventually he goes for Snap Path on my Voice. I Unified Will his Snap, he counters with Logic Knot, but then has no Path left to flashback. Many turns go by but I generate enough value he scoops when I finally play Tireless Tracker. Game 3 is very close, I'm in control most of the game but he gets Geist and clears some blockers to make it a close game. I misplay my Eternal Witness and have to have a land on the top 3 cards of my deck to gain the life I need to not die, but it is there and I'm not punished.
6-2

R9 Burn
Game 1 he draws too many lands and I'm never very low thanks to Courser Azusa. Game 2 I draw two Dromoka's Commands, but he has two Skullcracks and I lose. Game 3 he wastes some spells on my mana dudes, plays RIP to stop my Excavator, but my random 2/2 KotR and 2/3 Excavator kill him because he's only dealt 5 to me by this point.
7-2

R10 Jund
Game 1 he mulligans to 5 and I resolve a Collected Company. Game 2 I topdeck 2nd Path to kill his 2nd Bob, and then can keep him off black mana.
8-2

R11 Dredge
I lose game 1 because I lost die roll. Birds Ooze was not fast enough going second. Game 2 he has turn 2 Decay for my turn 2 Oooze, but doesn't have a dredger for his lootings. I draw my Bog and use it to exile his lootings, and then I play a Knight and kill his lands. Game 3 he Lootings and Carthatics without Dredger, so my turn 2 Knight gets to untap and I can Bog him to win.
9-2

R12 Lantern
Sam Black on Lantern. I lose game 1 despite getting him to 1 life and GQ all his lands. He's able to stay empty handed thanks to Mox Opal and has enough Shredders to lock me out. Game 2 goes super long. I'm pinging away with Birds + Noble with 2 RIP in play. He has multiple Needles on GQ and Canopy. I use KotR to shuffle, trying to dig for Gust. Eventually I find 2 Unified Will and a second Noble and he concedes to that. Game 3 we both keep 1 landers, I draw out of it first and have 3x Unified Will in hand. I eventually set up GQ loop and he concedes.
10-2

R13 GB Tron
Game 1 I GQ him and he fails to find, but he still manages to find enough tron lands to kill me since I only attacked him down to 2 life. Game 2 I Stony Silence and KotR. Game 3 I keep hand with Noble, KotR, Fetch, 3x GQ. He plays Needle turn 1 on GQ and I don't draw anything else relevant.
10-3

R14 Grixis Shadow
Game 1 He mulligans to 5 and is stuck on 1 land for many turns. Eventually he gets out of it but I have too much pressure in play and I win. Game 2 I flood really bad, and play to give myself a shot at winning if he doesn't have a removal spell or blocker, but he does. Game 3 I topdeck Company at a crucial turn and end up getting way ahead, but I can't find the right time to go after his lands since he had 8 in play. I also sense we are running low on time so I go more aggressive with my own card drawing trying to get more creatures into play to maybe win the game instead of locking him out. He has enough interaction to stave off death on turn 4 of extra turns, so we draw.
10-3-1

R15 Naya Kiki Chord
Game 1 he has no combo cards, just attacking me with a bunch of creatures with Township. I GQ Township and Path his Selfless Spirit to take over and win. Game 2 he has turn 2 Blood Moon, but then doesn't use Pia and Kiran to kill my mana guy so the game goes a few more turns before he combos me since I can still cast most of my spells. Game 3 I have to hold up Dromoka's Command to stop combo the whole game while playing around Magus of the Moon. I use it to kill an Inferno Titan, but I never can really attack because he has so many chump blockers. Witness gets Command back from the yard, but he has his own Witness Chord chain. He also has so many basics it never seemed correct to attack his mana. I start attacking and he realizes he can't dent my life total so begins to leave his team back to block. I manage to get Linvala in play on turn 4 of extra turns with Command in hand and full loop capability, but he doesn't want to concede. If he had any incentive to draw I would be 100% sure he stalled me out of the game but since he gains nothing I have to assume he's just clueless. Some of his stalling actions throughout the match included Fetching for land, putting it into play, then setting deck down on table. When I go to shuffle his deck, he tells me he hasn't shuffled it yet and picks it up to shuffle. !??!? Another thing he did multiple times was to say he would respond to my Fetch or Knight activation, think for a few seconds, then decline to respond. So yeah we run out of time, once again in a situation I can't lose. This one is probably more my fault for not noticing his slowing behavior, perhaps I played slower due to fatigue from all the rounds, but it still seems uneccesary.
10-3-2
80 something place, no cash, 1 pro point

Still very happy with deck. Only slightly upset about losing round 13. As this deck gets more popular probably more reasonable for Tron to have Needle in the SB I guess. Draw round 14 is also only slightly upsetting, but the last round draw pretty tilting. It remains to be seen how the metagame will look for the PT, but I think this is still an option for me to play.

Props:
meh
Slops:
draws


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