16 December 2019

Rakdos Sacrifice at GP Oklahoma City *Top 8*

I'm going to keep this one short, its more of the same and just want to get to the props / slops at the end.

My first GP ever was Kansas City in 2003. It had 500 players. I went 6-2, and missed day two at 66th place. This weekend, we had 348 in Oklahoma City, with far fewer 3-bye players. The weather wasn't even bad!

I played "updated" RB Sacrifice seen here:


Mask was still incredible for me. I think Rankle is unplayable after having played the tournament. I also don't think Claim is good enough vs the whole field to warrant 4x in the main deck. The list I wish I played:

4 Cauldron Familiar
4 Gutterbones
4 Priest of Forgotten Gods
4 Midnight Reaper
4 Mayhem Devil
3 Dreadhorde Butcher
2 cavalier of night

1 Mask of Immolation
4 Angrath's Rampage
2 Claim the Firstborn
4 Witch's Oven

4 Fabled Passage
4 Blood Crypt
3 Castle Locthwain
7 Swamp
6 Mountain

Sideboard
2 Theater of Horrors
4 Noxious Grasp
4 Duress
1 Dreadhorde Butcher
2 Murderous Rider
1 Cavalier of Night
1 Drill Bit


I went 11-2-2 (2 byes) in the Swiss before losing in the top 8 to Jeskai Fires. My two losses in the swiss were to Mono Black Aggro and RB Knights. I got lucky in a lot of spots, which I know by now is what you need to top 8 a big tournament like this. I probably played mostly okay. I know I threw away a game against the RB Knights and make a few poor choices in some other games that didn't end up costing me.

I'm pretty happy to catch up with Will Lowry on GP Top 8s. I'm also happy to win some money and keep playing big events. Now its time to prepare for GP Austin in January.


Props:
Woodrow for riding with me and keeping me company on the drive
Bing for arranging the AirBNB
Chris for being Team Dad / Coach / Lucky Charm / sharing his burger
Mangione for playing mostly the same deck as myself
My sister for letting me stay at her house on Thursday Night
My wife for watching the dog while I'm away and making lots of cookies
Eddie for making top 8 and finally qualifying for PT
Will and Collin for helping come up with sideboard plans

Slops:
328 person GPs
My deck for not being good enough to win
Chris and Berni for not ordering the coconut cream pie
The judges that let an already qualified person play a PTQ

Condolences:
Berni for losing in the top 8 of all the PTQs
Collin for not making the final four of the PC
Tad for losing in the finals of the PTQ back in November just to see me top 8 this event

04 November 2019

Rakdos Sacrifice in Standard PTQ *1st Place*

PTQs are back!

I'll be honest, I wasn't really trying to play a lot of sanctioned organized play. I've been mainly focusing on Old School and related formats. The new OP PTQ system came at a time when it actually was worse for me than the previous PPTQ system. I was pretty happy going forward with just a few GPs a year and some more casual meetups.

But then Will Lowry had to go and win the PTQ in Houston two weekends ago.

Will was my roommate for a couple of years, and we've been working closely on all things Magic for a very very long time. He never played as much as I did, but he was always helping me prepare by discussing deck ideas and strategies with me. He's way more talented than I am, so I take it as a point of pride that I've played more Pro Tours than him. With him winning the PTQ, he was in a position to tie my number, so I decided to postpone the pseudo retirement and get back on the PTQ circuit (and also hopefully get to play in a PT with my good friend).


The Deck

See my decklist here.

I only started to pay attention to post-ban Standard when Will had called to discuss his UG Food deck prior to his victory. I didn't know what half the cards did, but I signed off on his decision to play Biogenic Ooze over Questing Beast in the main deck. After he won, I watched some streamers playing the Arena Qualifier to get a feel for the other decks. I ended up watching a game where Antonino was playing the Sacrifice deck against a Fires of Invention deck. The Fires player was low on life, about 5, against a Cat and an Oven. He drew Fae of Wishes and got Planewide Celebration from his sideboard and gained 20 life. Four turns later he was dead. At this point I could see that the Rakdos deck had the ability to go long. I'm always looking for aggressive decks with card advantage that can play long games. That is what attracted me to merfolk previously

I played a couple of nights on Arena, never losing a game on my way from Bronze to middle of Gold. I felt comfortable with the list, but I did make a few changes on the morning of the PTQ. I cut the two Noxious Grasp from the main and moved to the sideboard. I added a Mask and a Gutterbones to the main. I removed the extra mask from the sideboard.

I really liked having Mask as a 9th sacrifice outlet. I could even see playing a 2nd copy, especially if you were to cut the Chandra to have better mana like the player in the top 8 of GP Lyon. I was a big fan of Dreadhorde Butcher, and I think in a normal metagame it would be main deck, but it's just not worth playing against Gilded Goose so I only brought it in against decks without Goose. I never ended up boarding in Duress or Embereth Sheildbreaker so I don't know if they are any good. 

I think you are very favored against non-Oko green decks. You are probably slightly favored against Oko decks, but it gets harder when they have Veil of Summer to protect the Oko. I didn't play against much else over the tournament or the week of testing and can't speak for those matchups, but I think this deck is solid and the sideboard has some good cards. I'd look at playing Experimental Frenzy over Chandra and playing fewer Mountains if I was to play the deck again this week.

The Tournament

There were 74 people that showed up to Common Ground Games. These guys have been really killing it at running tournaments this past year. The two RPTQs I played there were great, and this PTQ was no different. They were even providing an extra $500 to the winner to cover travel to the Pro Tour. Other than the weird power outage in round one (reminiscent of the good ol' days of PTQs), everything was pretty smooth.

Round 1 
My opponent was on an interesting Abzan Wolf / Legend deck with 8 scry lands. I think there might be potential there. I win a really grindy game one and learn that the deck is very difficult to operate in real life. There are so many triggers and keeping track of it all while playing in a timely manner requires a lot of focus. I get a bit better with it over the day, but I'm sure I missed lots of triggers or lines through. Game two he gets me with Tolsimir and Garruk, but game three he doesn't get to five mana and he dies.
1-0

Round 2 
Opponent on Sultai Food. I win a really strange game one where we both flood out. I chip him down to about 10 but he played a Krasis for a lot which I take with Claim and he dies. Game two he has turn two Oko and I can't keep up. Game three was extremely close, but I'm able to kill Oko and ignore his Nissa while killing his lands with Mayhem Devil to stop a large Krasis from appearing. I find a second Mayhem Devil to kill him at the beginning of extra turns. 
2-0

Round 3
Opponent on Sultai Food. I don't remember what happens game one or two. Game three he keeps Swamp Watery Grave Once Upon a Time, but never draws green mana after getting nine looks for a green source.
3-0

Round 4
Opponent on Gruul Aggro. Game one he has a more ramp-like start with turn four and turn five Hellkites, but I'm able to get enough damage through to kill him with a Claim on his Harpooner. Game two he Embercleaves me down to two life, but I draw a Noxious Grasp to kill his Questing Beast and attack back for the win.
4-0

Round 5
Opponent on Green White Adventure. Game one he plays a bunch of 1/1s that die to Mayhem Devil. Game two I have two Mayhem Devil but no sacrifice outlet and he draws his Unbreakable Formation before I draw my Oven. Game three he is stuck on two forests and I win easily.
5-0

Round 6
Intentional Draw with Tad.
5-0-1

Round 7
Intentional Draw.
5-0-2

Quarterfinals
Opponent on UG Food with Brazen Borrower. Game one we basically trade off a bunch of cards, my Chandra and Reaper for his two Oko and Food-Elks. He has the third Oko and I'm on the back foot. I make blocks to go to 1 life with him at 9 and in the process I draw five cards. They are all land and I die. Game two I win but don't remember how. Game three I have a very good start with two Oven, Cat, and Chandra and he has to tap out every turn so I don't even have to try to play around Summer Veil.
6-0-2

Semifinals
Opponent is Dan on GB Adventure. I draw three Priest game one and he can only answer two of them. Game two I win and it goes really long but I forget about a Gutterbones in my yard and take way too long to kill him as a result.
7-0-2

Finals
Opponent is Tad also on GB Adventure. I win game one by topdecking a Claim before he can untap and Massacre Girl with Liliana in play. Game two he has Spyglass for my Ovens and then plays two Hydra that are too big for me to kill. Game three he has Spyglass again but is forced to name Chandra since I have a Rampage in the graveyard. Eventually I get two Mayhem Devil in play with a Mask of Immolation and burn him out, though I most certainly did it a very sub-optimal way. 
8-0-2


Another PTQ Win, Another PT to Attend

With PTQs back, the conversation turned to the good old days of PTQs. Someone claimed I was a PTQ Hall of Famer, which could be true. At least for the Texas area there probably aren't many others that have 28 PTQ top 8s and 6 wins. I'm sure in other areas these numbers are small by comparison.

I think its correct to consider the Regional Players Tours as PTs for lifetime stats, so when I play in February it will be my 10th PT. 10 is a good number, and maybe the number to end on. I keep saying I'm going to take a step back from the competitive circuit, but it's always bringing me back in. 

I'm looking forward to experimenting in Pioneer. This probably means delaying the Old School Theory article series. Hopefully next time I'll have some exciting decks to share.

Thanks,
Ty



24 September 2019

Mono Red Prison at MagicFest Atlanta

This past weekend, I played the Legacy Grand Prix at MagicFest Atlanta. My deck of choice was Mono Red Prison. I went 4-3 (2-3 not counting byes) in the main event on Saturday and 5-1 in the PTQ on Sunday. I think the deck is very good and I wanted to share my thoughts about it.


The Decklist:

4 Karn, the Great Creator
4 Chandra, Torch of Defiance

4 Blood Moon
4 Chalice of the Void
4 Chrome Mox
3 Ensnaring Bridge
3 Trinisphere

4 Magus of the Moon
4 Simian Spirit Guide
4 Goblin Rabblemaster
3 Legion Warboss

4 City of Traitors
4 Ancient Tomb
11 Mountain

Sideboard
4 Faerie Macabre
3 Eidolon of the Great Revel
1 Winter Orb
1 Ensnaring Bridge
1 Trinisphere
1 Walking Ballista
1 Mycosynth Lattice
1 Liquimetal Coating
1 Sorcerous Spyglass
1 Tormod's Crypt

For the PTQ, I played -4 Faerie Macabre -1 Winter Orb +4 Leyline of the Void +1 Helm of Obedience in the sideboard.


Why is it good?

With the rise of various Dark Depths strategies, as well as Wrenn and Six four-color strategies, I decided that playing 8 Blood Moon effects is very effective. I'm already annoyed about losing to Lands, so being able to have a great matchup against that deck is nice. Ensnaring Bridges in the main help against Hogaak and Dark Depths. Trinisphere is still the strongest play on turn one when going first. Most of the bad matchups for this deck were on the downswing, with the exception of Sneak and Show that you just have to accept losing to.

I don't understand lists that play fewer than 4 Magus of the Moon. Lightning Bolt is a common card, but that doesn't mean a turn 1 Magus isn't good a lot of the time. I also think with the rise of Force of Negation you can play Magus instead of Blood Moon on turn 1 given the option to have a better chance of it resolving. It also helps after sideboard when players rely on Force of Vigor to get out of Blood Moon lock.

I didn't play any Fiery Confluence. The sweeper effect could be easily replicated by Ensnaring Bridge. Wrenn and Six is keeping Death and Taxes to minimal numbers. The damage to players is also rarely important now that you have more robust win condition in Karn. I did miss having some artifact removal against Pithing Needle and other Karn decks, so I could see going back to playing two copies of Confluence somewhere.

I'm still not sure about some of the sideboard choices. I rarely wished for anything besides Bridge, Lattice, and Coating. I think the Crypt, Spyglass, and Ballista are worth having, but the 4th Trinisphere should probably be main. Winter Orb is nice to have sometimes but is a luxury. The Helm of Obedience is similar. You can play Leyline without Helm. Eidolon gets the nod over Scab-Clan Berserker because it is slightly cheaper and doesn't need to hit to be on. It also works against decks like Elves, but does have some liabilities in some more interactive matchups where your other hate cards aren't as effective.

I also think this is one of the best decks at exploiting the London Mulligan. My decision point for the event was to mulligan until I had a turn 1 play. This actually didn't lead to as many mulligans as I thought it would. Maybe I was running hot which makes the main event performance a bit more disappointing.


The Games

R1 Bye
R2 Bye
2-0

R3 BG Depths - I have enough Blood Moon effects to ignore the Thoughtsieze and Duress, and win easily both games. 
3-0

R4 Eldrazi Aggro - My hand is turn 1 Chalice on the draw, but this doesn't line up well with his deck. I win a game two with multiple Moon on the play. Game three I manage to stick a Blood Moon but die to a couple of Endless Ones and Eldrazi Mimic with my hand too full to deploy Ensnaring Bridge effectively
3-1

R5 4 Color Control - I win easily because all my cards force him to Force of Will or Force of Negation, and eventually the card advantage comes back to me. I did steal a game one by going for turn 1 Rabblemaster instead of Blood Moon and the extra early damage was worth at least a turn later on.
4-1

R6 BG Depths - I win game one with Chalice and Blood Moon. Game two he's able to Duress my Blood Moon and gets out the combo the turn before I can draw another. Game three I have Ensnaring Bridge and two Magus of the Moon in play. He has Elvish Reclaimer and a Mox so he's able to still cast some spells. Eventually he shows me 3x Abrupt Decay from his hand before I'm able to draw another lock piece and I die.
4-2

R7 Hogaak - I have turn one Blood Moon game one, but he has the basic Swamp in his hand. I can't get a Bridge out in time before he kills me. Game two I have turn one Chalice and turn two Moon and easily win. Game three I have another early Blood Moon but he is able to fetch the Swamp first. I also have Faerie to exile a Bloodghast and a Vengevine, which delays his Hogaak by a turn. This lets me play Ensnaring Bridge and hopefully stabilize, but he also has Alter of Dimentia and easily mills me out with Hogaak and Bridge From Below
4-3

I hate losing matches in the deck building phase, but that is exactly what happened round seven. If I had played Leyline over Faerie, I would have easily won the last game. I decide to change to Leyline for the PTQ on Sunday.

R1 Jeskai Mentor - Game one is turn one Trinisphere, turn two Chandra and he concedes. Game two I stick a Rabblemaster for a couple of turns and force him to use his hand to answer all my follow ups while the three goblin tokesn slowly kill him.
1-0

R2 Blue Painter - I've been thinking about playing a Blue version of the Karn / Ancient Tomb decks, so it was cool to see one in action. I lose game one after he starts with turn one Defense Grid and I play Chalice on 0 thinking he was Mystic Forge deck. He followed up with Painter Servant and Grindstone and I was dead. I win game two with a turn two Karn. Game three he has a nifty The Antiquities War, which lets him attack my Karn. I still have two Chalice on 1 in play, but he draws Echoing Truth to bounce them and win before I can get another Karn in play.
1-1

R3 Dredge - Game one he has turn one Looting. I have turn one Trinisphere. His slow dredge plan doesn't find a Narcomoeba until I already have enough goblins to double attack through his triple Bridge From Below. Game two I have turn zero Leyline and turn one |Chalice for one and he concedes
2-1

R4 Blue Painter with Thopter Sword - Another Blue Ancient Tomb deck. I punt game one by letting him attack my Karn with Painter and Tribute Mage, thinking he would be dead if he activated Ancient Tomb but I had done my combat math wrong and he had the City of Traitors to punish me. I win the next two games with Karn and Blood Moon however.
3-1

R5 Lands - Game one is easy with Blood Moon and Chalice on one. Game two he manages to win with a Pithing Needle on my Chandra and then Force of Vigor on my Blood Moon and Ensnaring Bridge. Game three is really long and drawn out, but I eventually get too many lock pieces in play and he can't find enough answers.
4-1

R6 Lands - Game one is the weirdest game all weekend. He starts with Exploration and Wasteland. I had kept a one land hand, and decide to go for turn one Chalice on one. He wastes my Ancient Tomb, and then we play draw go for several turns. I'm discarding to hand size trying to find any mana, he's trying to find a Depths to go with his Stage but can't Gamble or Crop Rotation. He gets a Wrenn and Six up to 10 counters but I eventually find a couple of lands and a Mox for Blood Moon. Eventually I kill him with some goblins. Game two isn't that interesting as I get a few lock pieces in early and he has to dig for Force of Vigor with Sylvan Library and Life from the Loam dredges. There is a judge call here where the opponent, floor judge, and head judge all tell me the opponent only has to put one card back with Sylvan Library when he dredges with the second or third draw on the turn. This isn't how it works, but the HJ refuses to give me any supporting rules or documentation for his ruling. It ends up not mattering but was still very frustrating to see. It's a ruling that is easily accessible on the Gatherer page for Sylvan Library and not nearly as complicated as they all made it seem. 
5-1


Looking Forward

I was overall very happy with the decks performance. I would play it again without many changes. I found the game play to be very intriguing, despite not a whole lot of decisions they all mattered quite a bit. I would definitely play Leyline in the sideboard and 4 Trinisphere in the main. 

I'm not sure what my next Magic event will be before MagicFest Oklahoma City in December. Maybe I'll play some Arena again after taking a few months off. I may also start writing about Magic Theory again, with a focus on Old School.

Thanks,
Ty

17 September 2019

Revisiting Magic Theory in Old School

I love playing Magic, but I also love thinking about Magic. One of the biggest appeals of the Old School formats is all the thinking you can do. There aren't many resources for deck lists and content available, so most of the time spent thinking about the format has been on my own. I've only played Old School in one tournament and one get together, as well as a few games in between rounds at a Modern tournament. I've spent far more time thinking about decks than I have playing games,

Another appeal of Old School is the static card pool. As much as I would like to have a certain card or certain tools available in deck building, I will always be limited to the cards as they are today. This can be frustrating when I don't have access to anything that does what I desperately need, but it does force me outside of my comfort zone as a deck builder to try things I'm not quite comfortable with. This has led me to spend more time thinking about the theoretical concepts behind deck building.

I want to start a series of posts about Magic theory with a strong focus on Old School. Given the nature of the format, much of the fun is in building decks as opposed to playing games. Games aren't quite as deep and interesting given the extreme swinginess of the restricted cards and lack of strategic options. Deck building is how you win the game before you play the game. I like to say "You never want to lose a game in the deck building phase."

I will hopefully cover most of the topics I originally discussed here. I don't expect anything to be groundbreaking or revolutionary. It will likely be refresher to things people already know, or possibly obvious things that don't necessarily need to be spelled out. I'm mainly going to do it as a way to organize my internal thoughts in a manner that hopefully flows logically.

I'll update this post below each time I add an entry in this series.

-Ty

Posts about Magic Theory

Definition of Terms (old)

02 September 2019

Bant Stoneblade at SCG DFW

This past weekend, I played Bant Stoneblade* to a 10-5 record for 45th place at the Star City Games Open in Fort Worth. I had a great time playing the deck but even more fun scrambling to create it for the first week after the unbanning of Stoneforge Mystic. I want to use this post to go over how Collin and I created this deck.


Another Fruitless Attempt at Having a Good Time

I've tried to plan a Secret Santa blind deck swap with Collin at two other events in the past and circumstances always caused it to fall through. The idea is you build a 75 card deck for the other person and they don't find out what they are playing until round 1. I originally wanted to do this for the 2018 Hunter Burton Memorial, but the unbanning of Jace, the Mind Sculptor had me wanting to play the newly available card. Then again I planned on doing it for this year's Hunter Burton Memorial, but I messed around and qualified for the Mythic Championship in London and didn't want to waste a good testing opportunity for that event. At least Zac Elsik and friends managed to pull it off. 

Collin and I were planning on Secret Santa for this SCG. We assumed Hogaak would be banned, and nothing else would change. He didn't really need to do well since he's already qualified for the Players Championship at the end of the year, and I'm not trying to grind the SCG circuit, so it was the perfect opportunity. I decided I would give him Neoform, and even ordered the last few cards I was missing for the deck. He had planned on giving me an Esper Mentor list. This was all for naught as the Monday morning ban and restriction announcement really shook things up. I agree with almost every decision they made except maybe the unbanning of SFM, but I won't complain about getting my favorite card back.


The Starting Point

I was scheduled to take the GRE on Tuesday morning, so I wasn't going to have much time to brew at all. Then I got a call telling me the testing center was having network issues and my test would be rescheduled. This freed me up to do lots of brewing (and maybe even play some actual games!)

The UW shell is probably where most people started. Jace is still great with SFM. Batterskull is a great way to blank aggressive strategies, and the blue counters (especially Force of Negation) are strong against unfair decks. I looked at possibly adding SFM to Spirits, but the main question was what other creatures do you play with in UW.

I played a few games Monday night with a basic UW shell against Eldrazi Trona and Humans. Batterskull really shined against Eldrazi, but Humans still had enough interaction that it wasn't immediately game over by untapping with a SFM. You could still win, especially with Supreme Verdict, but the SFM wasn't a consistent way to close out games. This is probably a good sign that SFM isn't unhealthy on power level (but I'm still skeptical about white decks that choose not to play it).

Trying to find a second or third playable creature to pair with equipment was the tricky part in UW. Spell Queller is great, but a bit clunky when you start adding the Teferi you want to support it. Snapcaster is good but non-evasive. Squadron Hawk isn't exactly Modern playable (though I personally played it in Legacy as recently as 2016 so I'm not opposed). Ice-Fang Coatl was the discovery that seemed most promising.

The first Ice-Fang deck we made was very similar to the list Edgar Magalhaes played at the event. Flash creatures and Sword of Feast and Famine are obviously very synergistic, but the mana was a bit awkward with Field of Ruin and Cryptic Command. We thought about it more and decided to go a more proactive route.



The Main Deck

I'll be including chat logs from the conversation between Collin and I to show how we arrived at some of these decisions. Included are some screenshots of the deck along the way.

Ty Thomason 10:45
what about hexdrinker?
Collin Rountree 10:49
woah
it would be good
in my gw deck i think
Ty Thomason 10:49
you can also search him up with ranger captain if you need to
Collin Rountree 10:50
hmm gw ranger with teferi and quller
or is that too many three drops?
Ty Thomason 10:50
i think with mana dudes you can play a few more 3s
Collin Rountree:




Ty Thomason 10:52
okay i think 4 teferi 4 queller is just what we have to play
Collin Rountree 10:52
ok
im down to lock that in
i think green cards are just going to be the best pair with those right
like these other cards are just going to make you so clunky
Ty Thomason 10:53
yeah noble is just too good with teferi

The discovery of Hexdrinker as a Ranger target that can be decent with a Sword was the catalyst to move in the more midrange creature direction.

Collin Rountree 10:55
I like giver hexdrinker coatl ranger
all those are good
you like these pridemage?
also we could play a ballista, but probablyy not good
also bant has best sideboard
Ty Thomason 10:57
i like 1 ballista i think
is there a way to tutor artifact destruction with ranger?
Collin Rountree 10:57
really?
yeah casutic catapiller
Ty Thomason 10:58
i guess its same total mana to kill something as pridemage
Collin Rountree 11:01
i mean its much worse
for sure
but maybe you split
i'm looking at one drops right now
Ty Thomason 11:03
how many birds do we play
Collin Rountree 11:03
1-2
i think maybe 0-2****
we have enough good one plays
we might not want any

Caustic Caterpillar as a value tutor target was also key to the process (and very key to many of our match wins on the weekend)


Ty Thomason 11:05
do we want to play township
or horizon canopy/waterlogged grove?
Collin Rountree 11:06
i dont think so
well we need snow lands
Ty Thomason 11:06
i think we have to play path and then just enough snow basics to make coatl reasonable
and maybe SB some thin ice
Collin Rountree 11:07
why do you think this
i think the on thin ice is legit good
Ty Thomason 11:07
the early mana is demanding for teferi, ranger, etc on turn 2
Collin Rountree 11:07
oh you think its just a mana problem
i see
Ty Thomason 11:08
yeah we're going to probably want 2 breeding pool 2 temple garden
at least we don't have any double U
Collin Rountree 11:08
yeah those are all good points

The first glance at the mana led me to cut On Thin Ice for Path to Exile. Note: the mana here is still very very bad, but for some reason (not playing any games) we hadn't noticed yet.

Collin Rountree 11:14
these are the ones i've got for you:



Ty Thomason 11:16
k forge tender and parasite reasonable sb
the rest aren't playable

We didn't play any of these, but should have had the Forge-Tender in the sideboard.

Ty Thomason 11:18
okay witness is def better than 4th ranger
and rebuy on caterpiller
Collin Rountree 11:18
lol
we are playing catapiller
in a modern tournament
and i am excited
Ty Thomason 11:19
we going in as catapiller
and leaving as butterflies

Caterpillar Hype! At this point, the deck looks like this:




The Sideboard

After some brief discussion, we end up with the first draft of the sideboard.

Collin Rountree 11:28

Ty Thomason 11:29
i don't like 2 purge
Collin Rountree 11:29
wren and six is scaryyyyy
Ty Thomason 11:30
i know
can we spyglass?
Collin Rountree 11:30
lol no
Ty Thomason 11:30
or just side out some 1 toughness duds
Collin Rountree 11:30
we could winds of abandon
Ty Thomason 11:30
i like winds
i like 1 winds 1 purge to have vs death shadow
Collin Rountree 11:31
i mean i like needle
against urza
or spyglass****
Ty Thomason 11:31
no
need revoker to stop mana
maybe we just gotta linvala
do we need Rest in Peace?
Collin Rountree 11:32
instead of purge
yeah we need it
for urza and jund
Ty Thomason 11:32
okay
and ravager
any good answer to ballista?
Collin Rountree 11:33
linvala
ceremonios
Ty Thomason 11:34
ok
knight is reasonable too to stop early ones
Collin Rountree 11:34


Ty Thomason 11:35
okay i like that
maybe we don't need 2 teeg? its so good though right?
Collin Rountree 11:35
its probably not needed with so many blue cards in our board
and i was thinking maybe i wanted another card for burn
Ty Thomason 11:36
yeah get the forge tender back in


The Swords

Ty Thomason 11:36
okay are we playing the right swords
feast and famine is great
i don't even know what the 2 new ones (from MH1) do but remember thinking they weren't playable
Collin Rountree 11:37
i could be down for double batterskull + sofaf
Ty Thomason 11:37
i don't want double skull in this deck
but might want light and shadow
its better vs burn right?
Collin Rountree 11:37
i mean its hot
with ranger
and pretty much just wins
against uw right
like teferi ranger

Collin discovers the SoLS + Ranger-Captain lock.

Ty Thomason 11:38 
when do we want fire and ice?
against jace only?
Collin Rountree 11:38
thopter sword i guess?
Ty Thomason 11:38
oh sure
thopters are blue
Collin Rountree 11:38
killing goblin engineeer
shooting other sfm
thats about it

We start to figure out (as did a lot of other people) that SoFI isn't as good outside of Legacy. Back when I won the Legacy Open with True-Name Nemesis on the first weekend it was legal, I was replacing SoFF with SoFI to beat other TNN that didn't show up. SoFI became the standard as TNN caught on, but wasn't widely played before that.

Ty Thomason 11:40
okay lets list decks
and which 2 swords we want vs each
Collin Rountree 11:41
tron
Ty Thomason 11:41
feast and famine, light and shadow?
Collin Rountree 11:41
humans
Ty Thomason 11:41
fire ice, light shadow
Collin Rountree 11:42
jund
Ty Thomason 11:42
both black ones
Collin Rountree 11:42
yeah
Ty Thomason 11:42
and clearly both black ones vs abzan
Collin Rountree 11:42
urza
Ty Thomason 11:42
fire ice, light shadow?
Collin Rountree 11:42
i think you want those yeah
it seems we want light and shadow in all of them
Ty Thomason 11:43
yeah
Collin Rountree 11:44
and your guy is just unblockable against humans if you have bg
and bw sword
so we are cutting sword of fire and ice

We moved the SoFI to the SB, but eventually it got cut for something higher impact.


The Mana Base

At this point, we have most of a maindeck and sideboard. Our mana is awful, but we don't know it. Eventually we figure it out.

Ty Thomason 11:52
its never time to cut a teferi right
it might be time
i know we started at 4 teferi 4 queller but i'm happy with 3 teferi 1 jace
Collin Rountree 17:35


Collin Rountree 17:37
Our mana is close to close to correct right?
Ty Thomason 17:47
Yeah
I thought maybe cut a forest for a vista when talking about supreme verdict but probably not worth it
Could also see maybe wanting 2nd island post board
Collin Rountree 17:49
Pass
Collin Rountree 06:13
Also let’s not play three sac draw lands
I think I like two
Ty Thomason 07:02
Ashiok is neat
Do we have enough blue for force
vista sucks you are right, and concern about needing two islands you can just fetch duals post board because you won't need deathtouch
i'm also down to cut a horizon land, but for what? a vista?
Ty Thomason 10:43
okay we just gotta be ready to fetch shocks and also never have deathtouch
Collin Rountree 10:43
i already thought that was the plan
Ty Thomason 10:43
it is
Collin Rountree 10:43
thats why i could neverunderstand
all these vistas
the vista is
a big yikes
Ty Thomason 10:44
flooded strand?
Collin Rountree 10:44
yeah we should just be playing 11 fetches
or 10 at least
and one canopy

I start thinking about Flooded Strand and how often we want to be fetching forests.

Ty Thomason 10:52
maybe plains is bad
okay we just don't have perfect mana (ed: DING DING DING!)
i'm down to just play jace and hope i can cast it
Collin Rountree 10:54
i mean the interent says 14 for one drop mana sources
so i think we can cut a forest for a flooded to help our other mana sources
and still keep the greeen
Ty Thomason 10:55
i also like these thickets
maybe 2 island is right
i got to go to a meeting i'll keep thinking
but maybe the 1 forest 2 plains 2 island is actually correct
we don't have scooze or anything
Collin Rountree 10:56
kk sounds good

I go to meeting then come back with the revelation:

Ty Thomason 12:10
maybe forest sucks so we should play lot of flooded strands
Collin Rountree 12:10
yeah that way we can aggro fetch basics lol
forest hollowed fountain
is the dream
lol its not
but you know what i mean
windswept is best land
Ty Thomason 12:13
i think 2 islands is reasonable
Collin Rountree 12:14
i think its reasonable but unnessecary
lets play first seachrome
Ty Thomason 12:14
i think i'd just rather have it than 2nd forest
Collin Rountree 12:14
over that
can we only play four basics lol
Ty Thomason 12:15
no we need at least 5
Collin Rountree 12:15
we are def going to want to fetch basic island a lot i agree on that for sure
Ty Thomason 12:15
i think we want to fetch basic island and plains a lot
so strand is best
Collin Rountree 12:15
It’s plains island then forest
But drawing forest
Is best right?
So that’s why forest best
Ty Thomason 12:16
i don't think so
Collin Rountree 12:16
Over island
Ty Thomason 12:16
you never want to draw the 2nd forest
Collin Rountree 12:16
same with island
maybe 1/3/1?
Ty Thomason 12:16
no plains is too bad with snake
Collin Rountree 12:17
yeah so we have to play an island or a forest for sure
ok
let me think
youre right
island is better than forest
by a good amount
i am just delusional
before
Ty Thomason 12:19
okay so last land is misty/breeding pool/waterlogged grove
one of those 3
misty better for snake so yeah makes sense
Collin Rountree 12:20
all of this
is much better for these sketch ashioks
in our board too
which is nice
Ty Thomason 12:20
right
and the jace
just our deck is UW splashing for noble hierarch
Collin Rountree 12:21
lol yeah
i love it
Ty Thomason 12:21
but thats actually fine
Collin Rountree 12:21
exactly

The last change we made was cutting the 4th Giver of Runes for 2nd Jace the Mind Sculptor the night before the event.


The Event

I went 10-5. I lost to RG Eldrazi, MonoRed Prowess, Jund, Grixis Death Shadow, and Amulet. I beat TitanBreach, Death and Taxes, UW Flash, Burn, Dredge, Bant Soulherder, UWg Stoneforge, Surge Nodes, Jund, and WhirZa. 

Collin also went 10-5. He lost to Burn, MonoRed Prowess, Tron x2, and UWg Stoneforge. He doesn't remember the victories.

Most of the matches were really interesting, but I'm running out of time to share all the stories. Maybe in a future post, but not likely.


The Deck Going Forward

Giver of Runes was disappointing. It was fine but didn't do enough to warrant playing 4 or even 3. I think playing just 2 going forward is reasonable.

Teferi was great, I should have played 4. Never let me play a Modern deck without 4 Teferi in the future, it just isn't fair.

Ranger was way better than I expected and could also see going up to 4. Hexdrinker won me some games so probably still makes the cut.

I didn't love RIP vs Jund and think a different SB plan is needed for that matchup. I also think you need to play the Forge-Tender

Collin played on camera round 2. You can watch the match here at about the 1:20:00 mark.

Thankful

I had a great time playing Magic this weekend. Playing SFM and Jace was very mentally exhausting, in a good way! It's why I keep coming back to this style of deck after all these years.

Thanks to Collin for helping me with the list. Thanks to Berni for going out of his way to come drive us to Fort Worth and back. Thanks to my wife for letting me spend the weekend playing cards. Thanks to Wizards for unbanning Stoneforge Mystic.

Thanks,
Ty



*I linked to Collin Rountree list because it accurately reflected what we played. The version on the SCG website with my name on it was our initial version before changing a Giver to a Jace the night before. When I resubmitted the list, it either didn't go through or I did it incorrectly. Either way, I'm lucky I didn't get deck checked. I wish SCG would use a similar process to ChannelFireball for deck submissions.

19 August 2019

A First Foray Into Old School

This past weekend, I finally got around to playing my first Old School event. It was the Alamo City Fiesta de Old School in San Antonio. I want to give my thoughts on the format and the event.

If you are unaware of what Old School Magic is, check out Eternal Central. I've been aware of the format for a few years now. I've played a few games for fun with other people's decks, and even attempted to build a deck a few years back. I never got around to finishing the deck since I didn't really have an opportunity to play. Because of a variety of factors, I finally got the chance this past Saturday.

Nostalgia

A big draw to the format for a lot of the players is the nostalgia. You get to play with cards that you haven't played with in 20 years, or maybe never got to play with before but always wanted to. Once I had decided to play the event, I began looking at decklists. One neat feature of the community is all the decklists are shared as photographs of the actual decks. This way you get to see all the cool old cards.

I was looking through lists while on a road trip back from Illinois. With the SiriusXM station Lithium playing non-stop 90s Alternative and Grunge music on the radio, looking at the decklists brought back the strongest sense of nostalgia. I felt like I was back in middle school, sitting in my bedroom just sorting and looking at all the cards I had collected. Or playing the Microprose Magic: The Gathering computer game. Some of the magic of the feeling is certainly the fond memories, but I like to think there is something inherent in the way the older cards look and feel that is very special. 

My Deck


I still prefer thinking about decks as lists rather than pictures, so here is the actual list:

4 Initiates of the Ebon Hand
4 Order of the Ebon Hand
4 Black Knight
4 Erg Raiders
4 Hypnotic Spector
1 Royal Assassin

4 Bad Moon
4 Hymn to Tourach
3 Paralyze
1 Mind Twist
1 Demonic Tutor
1 Chaos Orb

4 Dark Ritual
1 Black Lotus
1 Mox Jet
1 Urborg
2 Strip Mine
4 Mishra's Factory
12 Swamp

Sideboad:
4 The Rack
4 Disrupting Scepter
1 Sol Ring
1 Strip Mine
1 Icy Manipulater
1 Royal Assassin
1 The Abyss
2 Gloom


I really wanted to play Bad Moon for some reason. I had seen a lot of Mono Black lists, but most were slightly more midrange with fewer creatures, no Bad Moon, and The Rack maindeck. I have fond memories of casting Erg Raiders so it made sense as an additional creature to help make Bad Moon worth it. I tried some Stone-Throwing Devils at first, but quickly realized they just don't do enough on their own. After playing the event, I would say Bad Moon isn't worth it. It still dies to Disenchant, so overall I think The Rack is better.

A big part of the OS metagame is the 4 Stip Mine 4 Mishra's Factory that everyone seems to have to play. There are different variants in different parts of the community that have other rules, but the event I was at allowed all of the Strip Mines. Since I'm always very concerned about the manabase of the decks I build, and having to face opponents with 4 Strip Mine, I wanted to make sure I could cast my spells. This is why Initiats of the Ebon Hand made the cut over Stone-Throwing Devils. Also I kept the bigger spells out of the main deck: No Juzam Djinn or Sengir Vampire, no Icy Manipulator or Nevinyrral's Disk. Without those, the only card I'm realistically using Sol Ring for is Mind Twist, so I decided to leave Sol Ring in the sideboard. I think this was a fine choice, but once you go back to The Rack main you obviously would play Sol Ring main.

As for the rest of the weird cards, I wanted to play the cards I actually owned. The event was allowing for up to 10 proxies, but I only played the one Icy because it is the only one I owned that is legal. Same with the Royal Assassins: I have a Beta and an FBB and wanted to play them, but didn't play the white border ones. The 4th Strip Mine would have been a 4th Edition one, so I also didn't play that.


The Event

The event was held at the Freetail Brewery in San Antonio. One nice thing about the Old School community is having the events at bars or breweries. I enjoy having a beer or two when I play Magic, but too often its unavailable at the tournament site or I want to do well in the event so I save the drinks for afterwards. Freetail was a nice space with a good patio that somehow wasn't too hot despite being the middle of August in Texas. The beer was only okay, but the food they served was above average.

We played six rounds of swiss (the Swiss +1 format). I went 4-2. I'll try to recap what I remember.

R1 vs Jund LD
My low curve helped me win games 1 and 3 when we both end up mana screwed after some mutual Strip Mine. Hymn to Tourach also MVP.
1-0

R2 vs Troll-less Disco Troll
I quickly learn that I can't beat Nevinyrral's Disk, especially in conjunction with Rukh Egg.
1-1

R3 vs Mono Green Aggro
I draw enough creatures and Bad Moon to make my army bigger than his. I'm winning combat and he has to use Giant Growth to not die but that means I'm never in any danger from dying myself.
2-1

R4 vs Workshop Prison
I mulligan to five game one and he has Howling Mine plus Relic Barrier and I can't keep up. Game two I land a turn one Hyppie and he doesn't have the white mana for his Plow. The Hyppie goes all the way. Game three I have a very fast start with three dudes on turn two, plus a Hymn. I'm able to get him low enough before he can Fireball the team away that he's dead on the backswing to my Factories.
3-1

R5 vs RW Burn Control
He's got all the Bolts and Ball Lightning plus Wrath of God, etc. I win game one with Bad Moon plus Erg Raiders. Game two is very close, he top decks Wrath on the last possible turn and starts attacking back with factory, throwing some bolts at my face. I struggle to draw another creature but eventually land a Hyppie with him at 2 life. Unfortunately he top decks Lightning Bolt and it is enough to kill me. I win game three by casting two Hymns and he never draws enough action afterwards.
4-1

R6 vs Workshop Copy Artifact
I can't beat Triskelion plus Copy Artifact. I should probably be splashing blue for Energy Flux if I play the deck again.
4-2

I finished in 6th place, tied with 6 other people for 3rd-9th.


Thoughts on the Format

A few thoughts on stuff I like or don't like:

Having Chaos Orb flips to determine winner at the end of extra turns is fun, and I like that draws aren't allowed.

I've never been a fan of Swiss +1. I don't really see how it is better than normal Swiss once you eliminate draws. I dislike using tiebreakers in tournaments that are very short (6 or fewer rounds). I've spent many years trying to think of better tiebreaker systems (as have a lot of people) and never come up with better alternatives, but I do think doing prizes by final records without tiebreakers can work at casual events like these. 

I think Strip Mine should be restricted. If that means restricting Mishra's Factory, that's probably also fine. 

On the subject of Mishra's Factory, I had three opponents attempt to animate, block, and pump itself the turn they played their factory (you can't activate the pump ability because the creature has summoning sickness). This surprised me that it happened so frequently since it is such a commonly played card. I don't think there was any ill intentions and I hope everyone learns the way it works the more they play the format.

Playing Magic in the pre-Duress environment is so different. It's probably the single card that changed the way Magic was played the most (even over Force of Will).

The card pool is deep, but only for certain deck styles. I think aggro decks are at a huge disadvantage, with the number of playable creatures so low. I remember having fun on the Microprose game building 40 card decks with a 4 card limit. I think this is actually a pretty cool deck building challenge, as the difference between 2 and 3 and 4 really matters, you don't just jam 4 of all the good stuff and then enough filler to make the deck playable. I don't know if it could be a viable change to the format to do 40 card constructed, but maybe a special event or two could use that variant.

I like that the events are infrequent and there isn't much as far as playing online to help tune your deck. It's a lot more challenging (to me at least) without the reps, and feels closer to the old days of anything is possible and no real defined metagame.


More Old School?

I think I enjoyed the event enough to want to play Old School again. I don't know when the time will happen next but I'll keep my eye out for other events. With Vintage being in a bad place at the moment, maybe I'll prioritize Old School. I'm also more willing to check out the Middle School retro format now that I understand more what the events are all about. Unlike something like Frontier, the people playing Old School seem to really have a passion for the actually game play.

Thanks to Alamo City Old School for hosting the event. Props to Simon for winning with his sick miscuts and everyone else that showed up with the wide variety of decks. 

Thanks
-Ty

02 July 2019

Teferi Infect at GP DFW

I played Infect at GP DFW this past weekend. I finished 11-3-1 for 26th place and $400. I didn't get to play many games at all since the previous tournament, so I was basically on the same decklist as I wrote about here.

4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch

4 Teferi, Time Raveler

4 Scale Up
4 Might of Old Krosa
4 Vines of Vastwood
4 Blossoming Defense
1 Groundswell

3 Spell Pierce
2 Distortion Strike

4 Inkmoth Nexus
4 Misty Rainforest
4 Windswept Heath
1 Horizon Canopy
1 Waterlogged Grove
2 Forest
2 Breeding Pool
1 Dryad Arbor
1 Pendelhaven
2 Temple Garden

Sideboard
4 Rest in Peace
1 Ceremonious Rejection
2 Wild Defiance
1 Twisted Image
1 Weather the Storm
2 Carrion Call
3 Force of Vigor
1 Distortion Strike

I want to talk a bit more about how I think this deck functions differently from other Infect decks and what I think about other builds.

My Thoughts on Infect

I'm not an Infect expert. I played it a bit in testing for MCII in London, but decided it wasn't what I wanted to be on. The only other games I've played were in the tournament two weeks ago. I probably don't play this deck the same way other Infect experts play it either. I talked with Orry Swift, one of the three best Infect experts around, prior to the event and he did not like Teferi. He was going to play a Giver of Runes version. If you like more traditional Infect styles, look for his list or Aaron Barich list. They know more about that than I do.

I view this deck as a "false tempo" deck, similar to Twin Blade from Standard (or Copy Cat from more recent Standard). You are presenting a possible very fast kill (as soon as turn two) but also developing your board when you don't have it or choose not to go for it. In the early turns they have their shields up, and instead of killing them you play a Teferi. This can snowball your tempo and make it impossible for them to interact. Teferi is also a different permanent and requires different answers from creatures and pump spells, making them need a wide variety of answers to gett out of the lock and not die.

Since Teferi is so good at protecting combo, the question becomes "what is the best combo in Modern to put Teferi in?" I see several options: Kiki-Jiki, Copy Cat, Devoted Druid, and Infect. The Kiki and Copy Cat decks require fewer cards to combo off, but are more expensive. The Druid and Infect decks are effectively three card combos with similar redundancy. I like Infect better because Inkmoth Nexus really is a game changer. I played the full eight hexproof spells in order to protect your threat on their turn after you resolve Teferi. As long as you can get to untap with a threat in play, you should be good to go. Inkmoth is the real trump here as it doesn't require protection from their "Sorcery" removal after you resolve Teferi. Additionally, every card is so cheap and your combo naturally faster than Druid such that you can win even when not on the Teferi plan easier.

I will say that Distortion Strike was one of the best cards for me all weekend and I wish I had played three in the main. For this reason, I could see the Giver of Runes version having advantage by playing Giver as an evasion/protection split card. However, Teferi is a much better topdeck in the mid and late games. I won several games by drawing Teferi, removing a blocker and then drawing the pump spell I needed to win.

I've always been a fan of aggressive decks that can draw cards and play more lands. Teferi allows you to do both of these things. Because of this, I was rarely mulliganing especially when I compared to playing Aether Vial decks.

The Tournament


R1 - Bye
1-0

R2 - Bye
2-0

R3 - Burn 2-0
Game one I kill him exactly while being at 1 life through Eidolon. Game two I gain 12 life from Weather the Storm then win at 3 life.
3-0

R4 - Humans 2-1
Game one he only has two mana and I can power through the Thalia. Game two his Thalia slows me down enough. Game three I use Teferi to bounce Meddling Mage on my Blighted Agent and then play two of them to win.
4-0

R5 - Mono Red Phoenix 0-2
Some Swiftspears, Gut Shots, and Lava Darts make short work of me both games.
4-1

R6 - Humans 2-1
Distortion Strike wins me both games one and three in some very tight spots.
5-1

R7 - Amulet 2-1
Game one I Spell Pierce the turn one Amulet but get stuck on two lands with an Inkmoth and can't close the door. Game two I kill him with Carrion Call through an Engineered Explosives. Game three he mulligans to five and has Scout and two Amulets, but no bounce land and I have enough time to turn five kill.
6-1

R8 - Hogaak 1-2
Game one he has his one maindeck Darkblast that wrecks me. Game two I play RIP turn two and easily win. Game three I have turn two kill and turn two RIP but he is on the play and has turn two Hogaak plus three other dudes and neither of my plans is good enough.
6-2

R9 - Hogaak 1-2
I win game one with Inkmoth flying over his team. Game two I have Blighted Agent and his draw is slow, but he has the Fatal Push and I didn't have the protection spell. Game three I mulligan to six-card hand of Fetch, Fetch, RIP, 3x Scale Up. I draw fourth Scale Up immediately, he has Cryptbreaker, and I never draw an evasive threat or Distortion Strike to get through the zombie tokens.
6-3

R10 - Tron 2-0
Game one I just kill him on turn three. Game two is longer, but I use Force of Vigor to get out from Spyglass on Inkmoth and kill his Ballista so I'm cleared for takeoff to kill him.
7-3

R11 - GB Midrange 2-0
Game one I time walk him with several Teferi activations and set up uninterrupted lethal. Game two a bit longer but I also have multiple Teferis to buy me time and he only has three lands. Eventually he draws discard for my Blossoming Defense and then can Field of Ruin my Inkmoth, so I'm forced to use Dryad Arbor and two Distortion Strike to try to deal damage. Luckily his Dark Confidant helps me out with the last two points.
8-3

R12 - Eldrazi Tron 2-0
Teferi bouncing Thought-Knot Seer is good enough game one to win despite the follow up Chalice. Game two I manage to swarm him with Carrion Call and Inkmoth and his Blast Zone can't answer any of it.
9-3

R13 - UW Control 2-1
Game one I mulligan to five and fairly far behind but he makes some weird decisions with Jace fatesealing me. I draw Inkmoth and have a kill but he has a second Field of Ruin to stop me. Game two he mulligans to five and my Teferi seals the game. Game three I play around Logic Knot for 1 on turn two and I'm rewarded. I eventually stick a Teferi and he's forced to main phase Snapcaster to make chump blocker for my Glistener Elf and Pendelhaven and I eventually kill him with poison.
10-3

R14 - UW Control 2-0
Game one I think I'm good when I go for it with Blossoming Defense backup, but he has Blessed Alliance. Somehow he has no way to close the game and I'm later able to use Defense in my upkeep in response to Field of Ruin and then topdeck Scale Up that turn to kill him exactly. Game two I stick Teferi and he is forced to chump with Vendilion Cliques a few turns before he dies.
11-3

R15 - Unknown 0-0-3
We ID into top 32 since we can't make top 16 by playing
11-3-1

Props Slops Etc

Slops first because I want to end on a good note:
Will Lowry for playing slow
Collin Rountree for not obtaining a Hogaak deck to play
WotC for killing GP Coverage and Pro Points
Hogaak

Props
Austin Bursavich for using my cards to win the event (again!)
Evan Coffey for using my cards to top 64 after many years off
WotC for killing any incentive to travel to GPs so the field is super soft and I can cash again
Teferi

18 June 2019

Five Things I've Learned From Nathan Zamora

My longtime friend Nathan Zamora is getting married this weekend. I decided to take this opportunity to mention some memorable Magic lessons that I learned from him over the years. Nathan is one of the most naturally talented players I've ever met and a fierce competitor. He was a terror on the Texas PTQ circuit in the early-to-mid 2000s. I learned many great lessons from watching him play and playing against him, particularly in constructed. Together, yet separately, we somewhat helped make recent SCG Invitational Champion Collin Rountree into the player he is today.

Lesson One - Having a Sideboard Plan


There are plenty of humorous stories surrounding Nathan, mostly involving his antics oustide the game or his loud personality. This one is a particular favorite of mine because the humor comes entirely from the game play.

There was a $1K Standard event held at Midnight Comics back when Legions was the current set. This was shortly before Regionals so many people attended to get a warmup event (you rarely played Standard outside of Regionals back then). Nathan brought a RW Astral Slide deck that was popular at the time. In fact, I was playing a similar list in the same event, but I scrubbed out as I did in most constructed events back then. After I dropped, I watched Nathan play for the rest of the event. 

His opponent was playing Mono Black Control. This was a very bad matchup for Astral Slide due to the existence of Haunting Echoes. All the MBC deck needed to do is resolve an Echoes in the mid game and the Slide player would be out of resources to win the game. Predictably, game 1 goes this way. The early Exalted Angel is answered by Chainer's Edict. The furious cycling just helped set up the Diabolic Tutor for Haunting Echoes, and Nathan was down a game in short order. 

Nathan immediately opens his deck box and practically slams all 15 cards into the deck. Unlike other times though, this wasn't just for show. He brought in all 15 cards. Once the shuffling was completed, the second game began. Nathan led with a cycling land, his opponent a swamp. A mountain followed by another swamp. A plains from Nathan and a turn three Stone Rain. The opponent just played another swamp. Another land for Nathan and he casts Lay Waste. The opponent could only manage to play a meager Cabal Coffers. Another Stone Rain, still going after the swamp. Now you can see where this is going. Nathan eventually sticks a few creatures that can finish off the mana-deprived opponent. 

Game three could be different, since Nathan would be on the draw. To make it even tougher, the MBC player had a Duress on turn 2, taking a Stone Rain. Nathan drew a Pillage and played it on his third turn, but didn't have any follow up land destruction. The MBC player used his four mana to Diabolic Tutor for Haunting Echoes. Now Nathan had to keep him off of five mana for the rest of the game. Lay Waste off the top. The opponent misses a land drop. Nothing from Nathan the following turn, but a swamp off the top for the opponent. Just in time, Nathan draws an Earth Rift! This back and forth continued for another ten turns or so. Every time the MBC player would get close to casting Haunting Echoes, he would be denied by the timely LD spell from Zamora. Nathan eventually gets the victory with several attacks from Teroh's Faithful and wins the match.

It was truly hilarious to watch, and not in the way you would normally expect from Nathan, He wasn't gloating or trash talking or doing anything except playing Land Destruction every turn. The opponent was angry regardless. With every missed land drop, he became more and more visibly frustrated. After losing the match, he dropped from the event while still in top 8 contention!

Nathan's genius sideboard was to augment the 4x Lay Waste in the main deck with 4x Stone Rain, 4x Pillage, 4x Earth Rift, and 3x Petravark in the sideboard for playing against MBC and Wake. He used this transformational plan to win the event, and I learned a valuable lesson about having a sideboard plan.

Lesson Two - Playing With and Against Countermagic


Constructed Magic in the early 2000s was all about countermagic. Playing around the counters in your opponents hand, when to play test spells, when to bluff having a counter - these were the skills you absolutely had to have. Through trial and error I learned to get by, but I soon found out how far behind the truly skilled players I was one Extended PTQ in 2004.

Mirrodin was the current set in Extended, but almost everything from the recent PT in New Orleans had been banned. I was playing UG Madness that Jeff Cunningham had done well with at PT Houston a few years earlier. I was playing round one against Nathan, who had brought a mono-blue Mana Severance / Goblin Charbelcher combo deck, effectively replacing Illusions Donate from Kai Budde's 2001 PT list with the newer combo. 

I had a reasonable start, probably Wild Mongrel into Basking Rootwalla or something similar. I was keeping up the Circular Logic to stop the combo. Nathan cast an early Sapphire Medallion which I let resolve. On the end of my fourth turn, he cast Intuition. I knew this would get him the piece he needed, but I had enough cards in my graveyard to counter whatever it was with my Circular Logic, so I let it resolve. He searched for three copies of Mana Severance. On his turn he cast the Severance, which I countered. He then played Goblin Charbelcher and passed the turn. All I needed to do to win is hope he didn't find the final copy of Mana Severance.

Which of course he had it. He had it when he cast Intuition. It was all part of the plan to make sure his one Charbelcher resolved. So after my non-lethal attack, he untaps and casts Mana Severance with Counterspell backup (that he didn't need) and enough mana to activate Charbelcher and kill me.

After I lost to Nathan, I lost the next round as well. I watched him play against my good friend Justin Corbett in round three and was still learning so much. Justin had the opportunity for an early Psychatog, but was worried about a possible counter. Nathan didn't have it, but saw the hesitation and made sure to hold up the two blue mana for the rest of the game. Eventually, Justin was forced to cast the Psychatog but by this point, Zamora had drawn the Counterspell. With Justin now tapped out, he was free to combo off, which in this case was just Intuition for Accumulated Knowledge and win the card advantage war.

Seeing first hand how playing around countermagic can cost you opportunities to get ahead really helped my play from this point on. The "make them have it" school of thought became my default strategy, especially when you aren't likely to win any other way.

Lesson Three - Brainstorm


I know people have written entire books about Brainstorm. The card is an almost infinite source for strategy, and I've learned so many lessons about it over the years from so many different sources I can't recall. Except this one.

I was watching Nathan play a Legacy side event at PT Hollywood in 2008. I had traveled to the event basically to hang out with Nathan since I hadn't seen him in several years since joining the Navy. He didn't do well in the Main Event, but we played a bunch of drafts and side events and had a great time regardless.

In this Legacy event, he was playing Reset - High Tide. I don't recall what his opponent was playing, and it doesn't really matter. Nathan mulliganed to six cards and kept a one-land Brainstorm hand. His opponent played land and passed. Nathan drew a non-land card, played Island and passed. His opponent played something and passed, and Nathan immediately drew his card for his second turn. 

I was puzzled. Why didn't he cast the Brainstorm end of turn? Did he forget, or get tricked by the speed of his opponent? After not drawing a land for this card, he cast the Brainstorm, failed to find a second land, and conceded. It looked like he was tilted, so I assumed it was because he forgot to use the Brainstorm EOT.

As you probably know by now (Magic skill has come a long way), Nathan made the 100% correct play. Being mana efficient and using all the mana every turn wasn't going to matter this game, as the only cantrip in his hand was the Brainstorm. So its better to get one card deeper into the deck to increase the likelihood of finding the second land (as well as finding the third land). It gives him the most options while only losing out on one mana during an irrelevant early turn. He explained this to me and I really thought my entire world view about Magic was turned upside down. In retrospect it seems obvious, and even the revelation seems fairly minor since these kinds of plays are so rare in today's game, but it's still a lesson I value deeply.

Lesson Four - Simplifying the Game State


In 2005 Nathan was playing in the Event Horizons Texas Invitational, an exclusive 16-person round robin event put on by the regional tournament organizer Tim Weissman. One of the events was a Build Your Own Booster draft. The rules were each player could bring a three packs of cards and choose exactly what was to be in them for the draft. You had to have one rare, three uncommons, eleven commons, and a proper amount of creatures and cards from each color. You had to choose a first set, second set, and a third set. 

I was helping Nathan prepare for this event since I would be home on leave from the Navy. I would also be doing some fairly basic text coverage for the TO's website. Nathan was notorious for disliking limited (see lesson five), so we didn't spend much time preparing for this portion of the tournament. Still we managed to figure out that the best card for pack one would be Meloku, the Clouded Mirror, and the best card for pack two would be Umezawa's Jitte. Almost 100% of competitors submitted these two cards for their first and second packs. The third packs varied quite a bit. Nathan chose to use Urza's Destiny for Masticore.

The first genius move he made was filling his packs with the worst possible cards. Only creatures with the smallest power and toughness. Absolutely zero artifact removal. As many lands as he could get away win including. This may have just been his protest against booster draft in general, but it turned out to be very good. He would open his Meloku and his Jitte, and then just draft things to carry the Jitte. 

He ended up going 3-0 6-0 in the event, despite having a weaker deck that the other pod winner Bryan Hubble who had Opposition instead of Masticore. But my favorite part was a game he played against Derrick Steele. The game began with neither player having a significant edge, just adding creatures that weren't really able to attack. Both players seemed to be waiting to draw one of their bombs. Both players had several combat tricks sitting in their hand, waiting to try to "get" the other player (this was back when combat damage still used the stack). Eventually, Nathan made an attack with all his creatures. I couldn't understand this attack at all. I considered myself to be a better limited than constructed player at this time, and was fairly certain I was better than Nathan at limited given his disdain for the format. All I could see happening from this attack would be Derrick getting to use his pump spells to eat several of Nathan's creatures, while taking maybe a couple of damage. This is exactly what happened. Nathan ended up winning the game several turns later when Derrick flooded out, even drawing Jitte on the final turn to put the game away.

After the game I asked Nathan about the attack. He explained that he knew Derrick had a bunch of tricks in hand, and that he would be willing to use them at the first possible moment, even if it wouldn't contribute to winning the game. So after Derrick used all his tricks trying to win this combat, he didn't have the resources left to combat Nathan's future attacks, especially when backed up by the tricks Nathan held in reserve. By simplifying the board state to where he had almost perfect information, Nathan was able to make much better attacks that lead to an easy win, even if Jitte hadn't shown up.

This wasn't the first time I had learned a lesson on card economy, but definitely the only time I'd seen the lesson played out on such a complicated board state. This was when I realized that maybe Nathan isn't the best deck builder or best drafter around, but his in-game play was second to none.

Lesson Five - Attitude Isn't Everything


I first met Nathan at PT Houston in 2002. I was beating his friend in a side event, and Nathan made it very clear after the match how badly his friend had played. I was just getting into the competitive Magic scene in Houston, so I didn't really know who was who. I could tell Nathan thought highly of himself, but also that he didn't think his friend was all that good. 

As I began to see Nathan around the PTQs in the city, I learned more about him. Justin told me he was very good and very funny, but the rest of our crew didn't seem to like him. They thought he was arrogant, or a jerk, or both. I could see why in their interactions when Nathan would be around. He probably didn't like them either, or at least didn't care to have an opinion. Because Nathan liked Justin, or because of me beating his friend earlier, or for some other reason, Nathan was always nice to me. Or maybe not nice, he just wasn't openly antagonistic like he was with many of the players.

It would only be a matter of time before we would play against each other. It happened at an Onslaught Legions Sealed PTQ in 2003. For whatever reason, Onslaught limited really struck a chord with me. I was winning way more than usual at the FNM drafts, and spent the Legions Prerelease weekend going undefeated over several flights. So I was doing better at PTQs, but still hadn't broken through to the top 8.

I lost round one, making a very poor misplay against a player I knew was weaker. This kind of upset me in a way, and I buckled down and focused to win my next five rounds. The final round I was paired against Nathan. I would be in the top 8 with a draw, and he agreed. He hadn't lost a match all day with some crazy double Visara sealed deck (a data point he loves to bring up when he rants against limited. "It's all luck!") There wasn't any congratulations or anything, we weren't super familiar just a passing respect that at least he didn't try to crush my dreams for no reason.

I wish I could find the old tournament report I wrote from the week after the tournament, but it has been lost to time. I was in the top 8, passing to my good friend Justin Corbett, who was passing to Nathan Zamora. Nathan made it very clear that he preferred Black-Green in the format. I wasn't too high on this combination, and mostly drafted white decks (and I still do to this day). We sit down for what would be my first timed booster draft. I draft an amazing deck. 4x Improvised Armor and several cheap red and white provoke creatures. I lose game one of quarter finals to a lucky Sparksmith draw from my opponent, but take time to mentally regroup and win the next two games. I now must face Nathan in the semi-finals.

Nathan's deck was BG with lots of zombies to fuel some very large Embalmed Brawlers. A 4/4 or 5/5 zombie on turn three was the standard play. This didn't line up very well against my Goblin Grappler wearing Improvised Armor. He would take damage on his attack with the brawler, then I would provoke it on my attack back with Grappler and get in with my extra creatures. He tried his best to race, but couldn't keep up. I sent an attack with a provoker and two morphs with him at 7 life. He blocks the provoker and a morph. I flip over the other morph to reveal Blistering Firecat. He isn't happy to lose this game. Game two is much of the same. He's complaining that provoke is nonsense. He calls it a Yu-Gi-Oh mechanic. And then he blocks the wrong morph to lose to my Blistering Firecat again. 

He's now officially angry. He starts ranting about how dumb limited is, how Morph and Provoke are just like Traps and Yu-Gi-Oh mechanics. He's pissed. He gets up from the table and leaves the store to cool down. While my friends are congratulating me for winning and making it to the finals, they all want to point out how poor of a sport Nathan was. He didn't shake my hand, he didn't say "Good Game", he didn't make it seem like I earned it. But this didn't matter to me. Sometimes things don't go your way, and even as a younger man I knew that different people react differently. I never held it against him. Even after laughing about the story many times over the years since we've become friends, he's never apologized for it. 

Maybe I should have held him to a higher standard, for the better of the community, but that might mean I wouldn't have his friendship over the next 15 years. His attitude changed and he became a lot less abrasive. He's learned to let the great parts of his personality shine and made a career of it. I'd like to think I'm partially responsible for a bit of that. 

The Legend


There are so many more Nathan stories, some of them true, some of them partly true. He's truly a legend in Texas Magic, and someone I would consider to be a Hall of Fame candidate if I ever get around to continuing that. These were the best stories for learning some lessons, but there are plenty for just laughs. If you want to hear more, ask me in person sometime and I'll share some.

16 June 2019

Infect at the Modern 1K In Waco

I played at the Nexus ESports Modern 1K in Waco, Texas yesterday. As always, it is a great venue and great event. I played Bant Infect:

4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch

4 Teferi, Time Raveler

4 Scale Up
1 Might of Old Krosa
4 Vines of Vastwood
4 Blossoming Defense
4 Groundswell

3 Spell Pierce
2 Distortion Strike
1 Dismember

4 Inkmoth Nexus
4 Wooded Foothills
4 Windswept Heath
1 Horizon Canopy
2 Forest
2 Breeding Pool
1 Dryad Arbor
1 Pendelhaven
2 Temple Garden

Sideboard
4 Rest in Peace
2 Ceremonious Rejection
1 Wild Defiance
1 Twisted Image
1 Surgical Extraction
1 Return to Nature
1 Carrion Call
1 Jace, the Mind Sculptor
1 Viridian Corrupter
1 Stony Silence

I somehow misplaced my Might of Old Krosa and could only find one copy. So I played the full four Groundswell in a reverse split of what I wanted to play. (If you borrowed Mights from me and didn't return them, please let me know!)

The deck performed great, I only lost one game all day. The competition was maybe on the weaker side and lots of people playing new cards so decks maybe not quite as tuned as normal. No one showed up with any Hogaak so maybe not a representative sample either.

Round 1 - 4-Color Snow
I had seen this list floating around, but clearly didn't pay enough attention as I got blown out by K Command and probably in a losing position but drew Teferi with an Inkmoth in play and bounced his Ice-Fang Coatl and drew the pump spell I needed to win off the draw. Game two he taps out turn four for a Karn with a snake and explosives set on one. My board was just three lands with Noble Hierarch. He grabs something irrelevant from the sideboard because I end of turn cast Carrion Call, untap and play Teferi to bounce the snake and play two big pump spells to deal him 10. Nice.
1-0

Round 2 - Wb Marty Proclamation
This deck was sweet. He had the full eight Rangers of Eos, new Sorin, and Orzhov Charm. I probably punt game one when I don't protect my creature when he uses Ranger-Captain ability on his turn and I have Teferi in play. I still had some chances to draw Distortion Strike but he had too fast a clock with Serra Ascendants. Game two I get lucky and draw Pendelhaven the turn he uses Ranger-Captain and I needed one extra power to force him to use the Kami of False Hope. This means I was able to kill him a turn earlier which was the difference in chump blockers for his attacks. Game three he has a bunch of removal but no threat and I eventually stuck a creature and protected it to get there.
2-0

Round 3 - UW Control
Game one he cast turn one Peek and still couldn't beat my hand. Had to play into Spell Pierce which he knew about and then didn't use Force of Negation on my pump while tapped out. This left him too low and I just killed him with three one-power infecters and a Pendelhaven. Game two was similar, he had to play into Spell Pierce which he didn't know about this time but I had it. He used Narset to find Dovin's Veto but was just dead on board.
3-0

Round 4 - Humans
I win the die roll which is crucial, and have turn one Noble Hierarch. I play Glistener and Blighted Agent on turn two. He just plays Thalia off his Noble but has no second land. I'm able to use Distortion Strike and Groundswell to put him to 7 poison, and he can't stop my attack on the following turn. Game two he mulligans to four cards and keeps zero lands and scoops after missing twice.
4-0

Round 5 - ID

I'm top seed going into top 8. We had fewer than 32 players though, so the cash only pays to top 4. We all decide to split it 8 ways. If we had more than 32 I probably would have not split the top 8 round at least. We play one round of top 8 for fun

Top 8 - Wb Marty Proclamation
I get to play first from higher seed, and kill him turn three when he doesn't have untapped second land for Orzhov Charm. Game two was probably my favorite game of the day. He gets to 32 life early on but I attack him down below 30 with Distortion Strike to make his Serra Ascendant in Dismember range. He showed me Wrath of God with the Martyr so I play in a way that gets him to commit another Ascendant to the board before playing my infect creature. I Surgical his Ranger of Eos and and he Wraths and we go into topdeck mode after he uses Anguished Unmaking on my Jace. I protect my inkmoth from Field of Ruin to make sure I have a threat and also keep him off of extra Plains for Emeria. I Scale Up to put him to 6 poison, then end of turn fetch and promptly punished for it by drawing Groundswell which I use to put him to 9 poison. He bricks on the two draw steps and I win.
5-0-1

The deck was nice and felt different than Infect has in the past. Teferi is such a strong card in the archetype you get to play a False Tempo style where they have to be fearful of your early turns but by the time they ready to interact you have Teferi in play and just kill them. I really liked Carrion Call and having 21 lands. Didn't miss having Mutagenic Growth since you aren't trying to be as fast as possible but you can still build Scale Up versions with it if you prefer being more all-in, which I don't. Spell Pierce was great at setting up the Teferi subgame. Distortion Strike is a must-have in the current meta in my opinion.

I'll probably work on this more before the GP Dallas at the end of the month. I would definitely play this again.

01 May 2019

Mythic Championship II London Report

Last weekend I played in the Mythic Championship in London. I went 6-8 before deciding to drop. Below I'll share some of my takeaways.

Limited

I really enjoyed the prerelease aspect of this format. I didn't feel like I was significantly behind the curve compared to most players. I even defeated a player in round 3 who had done almost 15 practice drafts. I don't have nearly as much time to prepare for events as the pros, and I think my time is better spent preparing for constructed. I hope they do this as frequently as possible. 

My preparation was mainly reading the spoiler focusing on commons and uncommons to get a sense for where the power cards were. I had Haibing Hu write up some rankings that I used to get a baseline for the cards. I then picked the ones that I disagreed with to discuss more, mainly with Collin Rountree on the day before the event while riding around London on the tube. It's a good strategy to save time avoiding needless discussion about the cards you agree on and focusing on the ones that maybe you don't. I didn't know any archetypes but though RG and UB would be good combinations based on what we discussed.

My drafts were fairly straightfoward after the first couple of picks. Draft 1 I took Eternal Skylord over Sorin P1P1, and I still think that is the correct pick. I didn't want to commit to two colors I wasn't sure about so early. I ended up solidly in blue after the next few picks of some looters. I was trying to find a second color but has some playable black and white cards. I opened Finale of Triumph pack 2 and became solidly UW. I did mess up in pack 3 passing a Teferi for a tapper because I didn't read Teferi correctly. Overall the deck was more on the controlling side. I was impressed by Karn's Bastion with even the little uses I had for it. I was also impressed by Stealth Mission. Here is my first deck:
My draft on day 2 also started with a close P1P1: Jiang Yanggu or Mizzium Tank. I didn't know much about the vehicle, but imagined it could easily be blanked by opposing creatures giving the slowness of the format. I took Jiang and then a couple of blue cards including Tamiyo's Epiphany. The green mainly dried up so I had a few red creatures. I ended up in UR Spells that would have really liked the Tank.


My overall limited record was 3-3. I think my second deck was better than 1-2. I lost a match when I probably played slightly off a couple of early turns and then lost to three planewalkers off the top 10 turns later when I could have maybe won the game already. I lost my second round when I didn't draw red land in time either game. I think both decks are about 2-1 quality.

I don't have much to say about the format in general but I enjoyed my matches at the PT. I'll be playing it again in two weeks at MagicFest Madison.

 Modern

I played GW Hatebears as detailed here. The final list was this:

4 Horizon Canopy
4 Temple Garden
4 Razorverge Thicket
2 Forest
2 Plains
4 Ghost Quarter
1 Field of Ruin
4 Aether Vial
4 Path to Exile

4 Noble Hierarch
4 Thalia, guardian of Thraben
4 Leonin Arbiter
4 Scavenging Ooze
2 Voice of Resurgence
2 Renegade Rallier
1 knight of autumn
4 Flickerwisp
4 Restoration Angel
2 Eternal Witness

Sideboard
1 Knight of Autumn
1 Dromoka's Command
3 Grafdigger's Cage
2 Consulate Crackdown
3 Damping Sphere
3 Stony Silence
1 Declaration in Stone
1 Valorous Stance

I was fairly certain it wasn't the best choice, but it did beat the decks I wanted to beat: Dredge, Tron, Phoenix. I probably underestimated the amount of UW the pros would play since it wasn't very good at the last Modern PT (before Jace was unbanned). I knew Humans would be a bad matchup. I went 3-5 before dropping.

My wins were against Death's Shadow twice and UW Control once. Almost every time my opponent made a match losing mistake. My round 4 opponent cast Snapcaster Mage to block a Leonin Arbiter, but immediately lost to Path to Exile and post combat Ghost Quarter leaving him with no mana to pay to activate his two fetchlands. My round 6 opponent fetched with Arbiter in play and not paying for it. My round 5 opponent didn't know how Thalia plus Engineered Explosives worked and was unable to win what should have been an easy game for him.

I lost a really close second game in round 7 to Humans after stealing game 1 when he kept a very questionable hand. He then destroyed me game 3 when we both mulligan to 5. Round 8 I also lost to Humans, neither game very close.

Day two I lost to Phoenix, UW, and Affinity before dropping. I played really badly vs Affinity and that was the main reason for dropping. My head wasn't in it anymore.

Overall the deck is fine and probably better for a more varied field than a PT. I'm looking forward to Modern Horizons to shake things up because right now I'm not in love with any particular modern deck.

London Mulligan

London Mulligan is great. I mulliganed to 5 or 4 several times and each time I got to play a real game of Magic. I also lost each game, so maybe thats something important. It didn't seem to me to affect much about Modern and I think they should implement it for all formats, or at least back to Modern.

The Rest

I had a great vacation with my wife during the week before the tournament. We visited Ireland, Northern Ireland, and of course London in the days following the tournament. It's always a good time travelling with her no matter how the Magic tournaments end up.

I'm very sad to hear about Yuuya Watanabe alleged cheating. At this point having seen the sleeves I think it's very hard to defend his actions. I want to believe his previous accomplishments were clean but this of course casts doubt on them. If it was somehow accidental, let this be a lesson to shuffle your deck and / or sleeves prior to sleeving up when using new sleeves to avoid any discernable patters from wear.

As for future PTs, I'll keep trying to qualify when I can. This is the first one I've ever cashed since they pay everyone a minimum $500. I'm at the level of Day 2 Gatekeeper. I'm beating the players who are inexperienced or not quite ready for Day 2 while not being able to beat those who are excellent or great at the game. I lost two games to opponents who had to play perfectly to win and they did so. This may change my approach if I ever make it back in the future.

Thanks,
Ty