29 September 2022

"Abzan" Aluren in Middle School *2nd Place*

 I played in the most recent Romancing the Stones Middle School league. I played Abzan Aluren and went 6-3 overall finishing in 2nd place. I think the deck is fairly strong and this take my have advantages over more traditional builds. I had planned on playing this in the previous league but due to my cross-country move I was unable to participate. That did give me more time to help refine the list.

The Deck



4 Birds of Paradise
4 Wall of Blossoms
3 Mesmeric Fiend
3 Imperial Recruiter
1 Man O War
2 Cavern Harpy
2 Wall of Roots
2 Academy Rector
2 Spike Feeder
1 Arctic Merfolk
2 Eladamri's Call
4 Living Wish
4 Cabal Therapy
4 Aluren
2 Phyrexian Tower
4 Havenwood Battleground
4 City of Brass
4 Llanowar Wastes
2 Brushland
3 Gemstome Mine
2 Caves of Koilos
1 Reflecting Pool
Sideboard
1 Gemstone Mine
1 Volrath's Stronghold
1 Phyrexian Tower
1 Imperial Recruiter
1 Academy Rector
1 Mesmeric Fiend
1 Gilded Drake
1 Stern Proctor
3 Xantid Swarm
1 Man-O'-War
3 Pernicious Deed

The genesis of this build actually started with Phyrexian Tower. I realized that turn one Bird or Elf and turn two Tower could cast a turn two Aluren. Turn two kill is definitely ahead of the fundamental turn so I decided to look into it further. Separately, I had been thinking the strength of the Full English Breakfast decks was in the Mesmeric Fiend plus Cabal Therapy combo. I wanted to try to skew towards heavy black and likely eschew blue and Force of Will except for the requisite combination pieces. The next piece was Academy Rector now that there were enough sacrifice outlets to reliably get it in the graveyard. 

Making the actual Aluren kill as lean as possible was a goal to allow for the most Mesmeric Fiend and tutors in the deck. As built, the combo is to get Recruiter for a bounce creature (Man-o-war or Arctic Merfolk) to recur the Recruiter and find Cavern Harpy. This lets you recur the bounce creature and then find Spike Feeder to gain unlimited life. From here you can draw the deck with Wall of Blossoms, generate unlimited green mana with Wall of Roots, move unlimited +1/+1 counters from Feeder onto a Recruiter, and exile the opponent's hand with Harpy + Fiend shenanigans, including in the next draw step. I've brainstormed and haven't really found a reason to play any other dedicated kill in the list, but putting a Maggot Carrier or Rishadan Cutpurse in the sideboard to Living Wish for is an option.

I was somewhat interested in playing more Cavern Harpy in the deck but it is not easy to cast and I didn't have a good reason. Eventually, I figured out that Harpy + Fiend is a pretty solid combo with Aluren that can win some games when you don't have Imperial Recruiter. For that reason, I would consider trying to play the four copies of each going forward, likely trimming on Eladamri's Call and the extra Feeder/Roots copies. However, Wall of Roots has overperformed just as a good card in the deck.

Having Academy Rector in the deck opens up options to playing other enchantments that might be good. The ones I considered were Survival of the Fittest (to find Recruiter if you already have Aluren), Worship, and Form of the Dragon. I don't think any of them are needed in the main deck unless you are playing the maximum number of Rector. In that case, I think Worship has the most upside as it can steal more games than the other options. 

The sideboard has some Living Wish targets, but the two you get most often are Rector and Recruiter. Three land in the SB is probably overkill but they are each different. I think Tower and Gemstone Mine are required, but the Stronghold is too cute. Pernicious Deed was amazing and there should be four copies. I also wanted four copies of Xantid Swarm to be able to board in three and leave one to wish for. Stern Protector is only there to deal with permanents that might prevent you from comboing, like Arcane Laboratory or Sphere of Resistence. The extra Man-o-War I think is needed, but at this moment I can't remember why. Could be a Bone Shredder. I don't think you want to play "fair" cards like Uktabi Orangutan and Monk Realist, but they are options as well. 

If I were to play again, my sideboard would look something like this:

1 Gemstone Mine
1 Phyrexian Tower
1 Imperial Recruiter
1 Academy Rector
1 Gilded Drake
1 Stern Protector
4 Xantid Swarm
1 Man-O'-War / Bone Shredder
4 Pernicious Deed

The manabase shows the deck is only Abzan in theory. Obviously you have Red and Blue cards, and you cast them with mana quite frequently. For that reason, four City of Brass and three Gemstone Mine are crucial. Llanowar Wastes is the next best land. Havenwood Battleground is additional acceleration for turn three kills. It is significantly better than Hickory Woodlot in my opinion. The other painlands support the Abzan colors and one Reflecting Pool rounds out the lands. I think one Pool is the right number but I could see playing two. The deck wants enough green for turn one/two Birds of Paradise and enough black for turn two Mesmeric Fiend / Cabal Therapy. You would play eight copies of Llanowar Wastes if you could.

I'm not sure this build is possible in Premodern. Without Recruiter to make Aluren a two-card combo, you need more dedicated space for combo pieces and less room for Academy Rector. I do think playing Mesmeric Fiend is still viable.

The Games

Round 1 - Bant Slivers
I win game one when he taps out on turn three and doesn't have Force of Will. Game two I misplay my Therapy and leave him with Winged Sliver which means I can't block with my walls. I'm one mana short from being able to Rector for Deed to stabilize when I die. Game three he makes a questionable Meddling Mage play and names Man-o-War, which lets me combo with Arctic Merfolk instead. 
1-0

Round 2 - GW (mostly colorless) Prison
This was on stream here. Close games two and three and I wish I had Orangutan somewhere. We missed him casting Tangle Wire for three through Sphere of Resistance that probably made the game closer than it should have been, but I managed to survive and win.
2-0

Round 3 - Goblins
I don't remember much about this match except he missed a kill game one when he forgot he had Warchief in play that would have made his second and third Piledriver cheaper. Game two he had no interaction and I was free to combo turn four.
3-0


Round 4 - Full English Breakfast with Stifle-Naught
Game one I Therapy two separate times and get Survival both times, but he still finds the third copy with a Shapeshifter in play. I have a play to set up for a win a turn later with Living Wish for Recruiter and Therapy his Phage plus Akroma so that I don't die, but I would still be dead to Phyrexian Devourer if it is in his deck. I think there could be a chance he doesn't have it, but when I Wish I remember I have Gilded Drake. I play this hoping to take his Shapeshifter, but I forget that its currently copying is Iridescent Angel and I lose on the spot. Game two I'm on the play and take his Survival with Fiend and then I'm free to combo a few turns later. Game three he's on the play and has turn two Survival before I can play Fiend. He then searches in wrong order and doesn't get Squee so when he plays Shapeshifter on Hypnox he gets my hand of lands and nothing else. He has no follow up but I draw some relevant creatures to try to race. He Stifles the Man-o-War trigger and finally finds a creature to discard to Survival and kill me with Phage.
3-1

Round 5 - Stasis
Game one is epic as he dodges my early Fiend plus Therapy by having Chain of Vapor to complicate things. He sticks Stasis and the game starts to drag. A second Therapy and some Tower activations let me try for Aluren, but he has enough free counterspells to weather that volley. Eventually he finds Black Vise and I'm forced to go for it when I have one mana less than ideal. I had discarded third Therapy to hand size earlier. I use it and it is countered. I then play the fourth one from hand and he responds with two Chain of Vapor on my only two creatures and I'm unable to flashback. He then Misdirection the Therapy. I'm forced to go for it with the mana floating from Wall of Roots but he has the last Force of Will and I die to Vise. Game two I use a Deed to clear the first Vise and Stasis. I attack him down to 5 life with Imperial Recruiter chains. The last Recruiter finds Man-o-War but he has Counterspell. I have a second Deed that kills my own Fiend returning a Force of Will to his hand. I try a Therapy but it is Forced on cast and on flashback. Now he's at 3 life and I play Arctic Merfolk with kicker and replay Recruiter to present lethal damage. He has Stasis as expected and Chain for the Recruiter but falls to 1 life. I draw two land to hopefully play Mesmeric Fiend but first I play Xantid Swarm and then attack to force through when I find the land I need. He has nothing and dies to the Fiend attack. Those two games were epic, but game three was anticlimactic. He has turn one Vise which does about 10 damage to me, but the only follow up is two Counterspells which my tow fiends take care of and then I win with Aluren combo through no resistance. 
4-1

Round 6 - Esper TaxTog
This was also on stream. Game one I start with Birds and he only has Plains. I Therapy for Meddling Mage and miss, but see two Force of Will and Enlightened Tutor. Now his start makes sense. I take the opportunity to play Wall of Blossoms and flashback Therapy on Force of Will. He uses Swords to Plowshares on Birds to set my mana back, but then finds Land Tax. I slowly redeploy Birds and Wall of Roots but I'm able to use Gemstone Mine to keep his Tax from triggering. I start some beats with Imperial Recruiter and Spike Feeder, but he finds Meddling Mage for Aluren and then Sea Drake to race while triggering Land Tax. I am forced to use both Spike Feeder to put counters on my Birds to trade with the Drake, but I'm too far away from comboing thanks to his Mage and he finds another Drake shortly to kill me. Game two my Fiend and Therapy combine to remove his Swords to Plowshares, but he has two Engineered Plague he plays on Nightmare and Beast. His Meddling Mage on Aluren is attacking me, but I resolve a Pernicious Deed and then just wait until I have combo set up before popping it with Therapy protection. Game three I think I therapy most of the relevant cards in his hand, but he has Meddling Mage for Aluren. I remove his countermagic and then search up Academy Rector to try to find either Deed or Aluren while playing around his Annul. Last turn facing a Tog, Drake, and Mage I can either find Deed to try to buy time, but this lets him get back another Drake from my Mesmeric Fiend. Instead I go for Aluren and hope to draw one of the eight ways left to play Imperial Recruiter and win, but I miss. 
4-2

5th place after Swiss

Top 8 - FEB with StifleNaught (Rematch from round 4)
Game one he leads on Island and passes. I Therapy turn one for Survival and hit. I see a Stifle but no Dreadnaught so I'm hoping to dodge. He passes turn two and I play Wall of Blossoms. His turn three he plays Volrath's Shapershifter and I play Birds and another Wall. I hold back on using Therapy flashback since I've now drawn Aluren and may be able to instead use it to protect combo. He passes with four mana up. I flashback Therapy on Intuition which he doesn't cast. I see Stifle, Akroma, and Iridescent Angel. I then cast Aluren and Wall of Roots to get mana for Living Wish, but I can only grab Fiend since he has Stifle. I do have Harpy to go with Fiend and exile his hand, but he discards Akroma in response to Harpy so now I have to beat the legendary angel. I Fiend him in his draw step and take 6 from the Akroma down to 11, but my next draw is Eladamri's Call and I can find Recruiter to win. Game two he mulligans to five cards and has turn one birds but no follow up play. I have turn one and two Battleground and cast Birds on turn two. He still has nothing turn three and I play Mesmeric Fiend. He shows Dreadnaught and two copies of Naturalize. I take a Naturalize and then Wish for Recruiter. He plays Impulse on his turn and passes with three mana up. I play Aluren and pass. He tries for Naturalize but in response I combo off and he didn't have the Stifle.
5-2


Top 4 - Survival Nightmare
Game one he mulligans to five cards and I Therapy his Survival on turn two. He draws another one but I draw the Living Wish I need to kill him with my turn three Aluren. Game two he leads on Birds of Paradise and I also play Birds, but I should have played Therapy turn one. He has Therapy for my Deed and Aluren and a turn two Survival and I die shortly to his combo. Game three was pretty neat. I keep hand without disruption but it has Birds Aluren and Havenwood Battleground, so I have lots of draws on turn two that set up a turn three kill or disrupt him. I only draw a land so he gets to Mesmeric Fiend my Arctic Merfolk and Therapy my Aluren. He has no reason to flashback Therapy though so it remains in his yard. This makes it awkward when I draw Imperial Recruiter. I have to search up Wall of Blossoms to dig. He doesn't flashback Therapy on Wall and just passes. I Wall into Academy Rector and pass. On his turn he plays Survival and another Birds to flashback Therapy on Living Wish, but my last card is another Aluren. On my turn I draw Phyrexian Tower allowing me to sacrifice Rector to find Deed and blow up the Deed for two. This gets back the Arctic Merfolk to my hand and I cast Aluren, representing a kill with the Recruiter on board. In response to Deed he used Survival to go get Veteran Explorer leaving only one unknown card. I assume it has to be Monk Realist since he didn't search for it and pass the turn. On his turn he just plays Veteran Explorer and passes back. I draw Eladamri's Call to play around the Monk, but he didn't have it and I win.
6-2

Finals - GW TerraGeddon
These games were not particularly close as he kills all my lands with Wasteland. Game one I sort of make a game of it by drawing two Wall of Roots and two Birds of Paradise but I never find Aluren to combo. Game two he has Mox Diamond Weathered Wayfarer and Wasteland turn one and then searches up never ending chain of Wastelands to kill me. Finally punished for playing zero basics.
6-3
2nd Place

Lessons Learned

I was impressed with how well the deck performed. The disruption was better than expected and the combo didn't run into a lot of hate. I'm not sure what changes I would make besides cutting Volrath's Stronghold from the sideboard for another Deed and maybe trying to play the fourth copy of Xantid Swarm as well. I still wish there was a better way to win without Aluren, but it is not quite as glass cannon as it looks. I did manage to win one game with attacking I think.

Props:
Middle School for having Portal sets legal
RTS crew for putting on great league and great streams
All my opponents for some interesting games (until the finals)
RTS metagame for only one Force of Will deck in the top 8

Slops:
Premodern for not letting you play with sweet Portal sets
Me for not knowing the name of Stern Proctor until literally yesterday
Wasteland

-Ty

17 September 2022

Merfolk at Modern RCQ *1st Place*

I haven't played any RCQs at all before this past weekend. I don't have high hopes for the future of competitive Magic, and most of my gaming time been spent playing Old School or Premodern / Middle School. I've always loved Merfolk though, and with the new Voldalian Hexcatcher I thought I'd take it for a spin at the local event at The Bearded Dragon. I didn't have any expectations, but I ended up winning.

Decklist

Deck photo is off by two cards, text list is the correct version


1 Cursecatcher
1 Rishadan Dockhand
1 Mistcaller
4 Tide Shaper
4 Silvergil Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merfolk Trickster
4 Vodalian Hexcatcher
4 Svyelun of Sea and Sky
1 Sublety
4 Aether Vial
4 Force of Negation
4 Mutavault
2 Cavern of Souls
1 Waterlogged Grove
2 Otawara, Soaring City
1 Minamo, School at Water's Edge
9 Island
1 Oboro, Palace in the Clouds
Sideboard
1 Counterspell
1 Chalice of the Void
1 Grafdigger's Cage
3 Dismember
2 Relic of Progenitus
2 Subtlety
2 Kira, Great Glass Spinner
1 Unlicensed Hearse
2 Spreading Seas

The only things I knew for sure was that I wanted maximum number of lords and Force of Negation. With 12 lords, and Hexcatcher in particular, I wanted additional one-drops. I couldn't decide between the three different one drops which was strongest and ended up with the sampler platter. Way more important that they cost one than anything else. Mistcaller is strong against Living End, Creativity, and Glimpse with some utility against Yawgmoth, but is blank against everything else. Cursecatcher can help protect Svyelun but ends up being redundant with Hexcatcher. Both of those are weak to Wrenn and Six, which is the main draw to Rishadan Dockhand. 

I've always loved Force of Negation, and I've been skeptical of Subtlety but didn't have a ton of experience. After playing, I'm higher on Subtlety and lower on Force. You probably want 4 of each somewhere in the 75. The only other card I'd consider for maindeck is Dismember. I really want to maximize the clock in game one and adjust for game two.

Sideboard is fine, there are a lot of cards that can't ever be bad. I don't like Chalice at all but I figure one is probably worth playing against cascade decks. Kira was good against Fury but so would more Subtlety. The last card I cut was a Cursed Totem for the Counterspell, but I'm not sure either is necessary. Hearse never came up but I'm pretty sure Relic is almost always better. I'd like to play a third or fourth Seas in the board for Rakdos but maybe that is just "Nice to Have" and not enough impact.

Match Results

Round 1 - Mono Green Pelt Collector Aggro
This deck included Pelt Collector, Avatar of Resolute, Endurance, Dryad Militant
Game one he only has one creature and I have Svyelun and then Tideshaper plus islandwalk. Game two he hits me for 6 with Groundbreaker when I didn't leave up Trickster mana, but his follow up was two Feed the Clan that did nothing.
1-0

Round 2 - Izzet Murktide
Game one I play turn one Vial turn two Adept. He had turn one Ragavan turn two Bolt but didn't find second land. Vial let's me double creature and he never really in the game with only one land. Game two I have turn one Relic. Cavern on Merfolk let me deploy my threats around his counters while his Dragon's Rage Channeler is only doing 1 a turn. Eventually he has Explosives for two but I use Hexcatcher to keep him off two mana to activate and attack him down to 3. It takes a few turns after he pops Explosives before I can get island walker down for my Mutavault but I'm patient with Cavern and eventually kill him and he has a dead Archmage's Charm.
2-0

Round 3 - Merfolk
Merfolk mirror is the worst. Usually whoever plays first or has a one-drop ends up winning. He wins the die roll. Game one he has Dockhand Master Lord of Atlantis. I have Tideshaper Silvergil and then Trickster in upkeep when he tries to tap land. I follow up with another one drop in Dockhand and I'm winning the race. Turn four I have UUUU for two lords and kill him even through his Subtlety. Game two we both have Vial I have no island though. I turn his Mutavault into island and easily won with with double Master and double Mutavault while he can't islandwalk.
3-0

Round 4 - Grixis Death's Shadow
Game one I'm on the play with Vial. His discard doesn't disrupt me enough as I have plenty of creatures and Trickster for his only creature of Death's Shadow and he's too low from attempting to get Shadow online. Game two he has Ragavan Shredder Tideshaper and DRC and removal for all my creatures. Game three I keep hand of three Trickster, Subtlety, three blue land. He plays Thoughtsieze on turn two and takes a Trickster. I play Trickster EOT and he plays Mystical Dispute. I untap and draw Svyelun. He doesn't have the answer right away, just Ledger Shredder and Bauble to put a counter on it. I attack on my turn and he blocks but the card I drew was Hexcatcher and he's too far behind to recover. He attempts to Drown in the Lock my Master on his turn but forgot about Ward and concedes.
4-0

I'm able to draw twice to secure the top 8.
4-0-2

Standings after Swiss - 
1st - Gruul Ponza
2nd - Living End
3rd - Izzet Murktide
4th - Merfolk
5th - Goblins
6th - Izzet Murktide
7th - Temur Scapeshift
8th - Azorius Control (with domain for Leyline Binding)


Quarterfinals - Goblins
I'm on the play game one and lead with Tideshaper. He plays a tapped Blood Crypt, which my second Tideshaper turn into an Island. His only follow up is Rundvelt Hordemaster. I attack for 4 and play Svyelun. He doesn't have third land and only manages Stingscourger on my God. On my turn I have Lord of Atlantis and attack with Mutavault for 10 total. He fails to draw a land and I win. Game two I'm on the draw but have turn one Vial. He only has turn one Den of Bugbear into Mountain plus Snoop. Snoop shows Vial on top so I take a turn off to play Silvergil Adept instead of Dismember. He reveals Harbinger on turn three but doesn't have the black mana to kill me. I then get the opportunity to play but Lord of Atlantis and Dismember plus Vial in a Lord of Atlantis. All he can do is evoke Fury to kill one Lord but it's not enough
5-0-2

Semifinals - Gruul Ponza
Game one is the best and closest game I played all day. He's only got one land with Arbor Elf and Utopia Sprawl. I buy some time with Trickster and then play Svyelun. He finallys finds a fetch and plays Glorybringer but Ward and Indestructible turn it into just a clock. He finds Wrenn and Six to recur his fetch and has Seasoned Pyromancer to block my beats. However, my Svyelun is drawing me just enough to stay in it. I have Force of Negation for his Blood Moon that would stop my Mutavault. I have Tideshaper to keep is mana down. He sticks a Fury to kill my lords while he's beating down with Glorybringer. I still have enough pressure and I'm drawing cards. Eventually he tries a Chandra which I have second Force of Negation. He then doesn't attack but I've draw Trickster and despite his flash Endurance, my alpha strike with two Mutavault and three other creatures is enough to force through the final 3 points of damage after he took 4 from having to fetch four times. Game two I have turn two Tideshaper to disrupt his Utopia Sprawl but he follows up with Blood Moon. I have three Island plus Aether Vial so I'm still in business. He plays Seasoned Pyromancer and I deploy Hexcatcher and Master. My hand is two Dismember plus Otawara at this point. He decides he should play Anger of the Gods, which will kill my three creatures while also getting his Pyromancer plus tokens plus Arbor Elf. I use Otawara to save my Tideshaper so I can kill his second Utopia Sprawl and keep him off the crucial five mana. I then draw Svyelun but he has Choke to lock down three of my Islands. I still have Vial though and I'm able to deploy Adept and Hexcatcher and use my Dismember to clear the path for lethal.
6-0-2

Finals - Izzet Murktide
My opponent is a 14-year-old kid who tells me upfront that he has zero interest in going to Atlanta. I didn't really expect to make it this far, and would have been willing to skip as well, but I won't look a gift horse in the mouth. We work out a split of cash and credit that is agreeable and I get the invite.
7-0-2

Aftermath

I really don't know what being qualified for the Dreamhack thing in Atlanta even means. I'll have to do some research and get ready since it is less than a month away. I hear I'll have to play Pioneer. I wonder if Merfolk is any good there. 

This tournament reminded me that IRL Magic might be easier than I remember, or maybe I just ran really well. Not every day do you get to beat the Blood Moon / Choke combination with Merfolk.

Blood Moon and Choke aren't enough

Props:
Svyelun and Merfolk Trickster - probably the MVPs of the day
12 Lords - need to kill them fast
The Bearded Dragon - Excellent event and solid prize support

Slops:
Fury - Spent all event terrified of this card but I somehow managed.




13 September 2022

Three Decks in Three Days at the Winc0n Old School Events in Genoa

I went to Genoa, Italy to participate in Winc0n, the 2022 Old School World Championships. My wife was attending a conference in Hamburg, Germany the week prior and I was planning on joining her for a nice vacation afterwards. When I found out at the tournament for Balance that Winc0n would be the same weekend, it was an easy decision to change the plans. I'd much rather visit Italy for vacation, and I always enjoy travelling to play Magic tournaments.

The event was actually three separate tournaments over three days. The first tournament was the Scryings World Championship. I didn't have any experience playing Scryings prior to this, but I was excited to brew in a new space. The second day was the real-deal no-shit Old School World Championship for the coveted Giant Shark. This event was Swedish rules with a more welcoming reprint policy. The final day was the Atlantic Cup, using the Atlantic rules popular in the eastern United States.

A Note on Magic Tournaments

I've heard a lot of things to the effect of "Forget about the Magic tournament, it's just an excuse to hang out with your friends and do all the fun surrounding activities". I cannot disagree more. I love Magic tournaments, and the tournament parts specifically. I enjoy all of the rest of the trappings of tournaments as well, but the tournament itself brings me a particular joy. Magic games are more enjoyable when something (even if it's "nothing") is on the line. Preparing for a tournament is one my favorite things to do. I don't think the extra-curricular activities would be nearly as fun without the tournament to give them some context. Maybe I will elaborate in a future post, but I wanted to mention it because I rarely hear contradicting opinions when people talk about "doing away with tournaments".

Top 8 playoffs are awesome, swiss + 1 is horrible. Props to Winc0n organizers for the commitment to real finishes. 

Friday Evening - Scryings

Here is the deck I played on Friday: 


RUG Burn
4 River Boa
2 Uktabi Orangutan
2 Goblin Vandal
1 Man-O-War

4 Lightning Bolt
4 Chain Lightning
1 Mana Drain
4 Psionic Blast
1 Wheel of Fortune
1 Timetwister
1 Time Walk
1 Ancestral Recall
1 Demonic Tutor
1 Chaos Orb
1 Mind Twist
1 Balance
1 Regrowth
1 Braingeyser
1 Stormbind
1 Sol Ring
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Black Lotus
4 Volcanic Island
4 Taiga
1 Strip Mine
4 Mishra's Factory
4 City of Brass
1 Library of Alexandria
2 Tropical Island

Sideboard
1 Man-O-War
3 Wildfire Emissary
3 Blue Elemental Blast
3 Tormod's Crypt
1 Forsaken Wastes
1 Pillage
1 Dwarven Miner
1 Uktabi Orangutan
1 Hammer of Bogardan

My biggest complaint about Scryings as a format is how much it feels like regular Old School. This deck is basically a 12-Bolt / Lion-Dib-Bolt with some small upgrades. Granted, I played 17 Scryings cards, definitely in the top few of players in the event. I cast all but the Forsaken Wastes. The rest were vital to my wins except for the Dwarven Miner. 

Orangutan and Vandal are obviously strong against artifacts and everyone has Moxen around. Man-O-War was not exciting to me until I realized it's effectively the 3rd Orangutan because you can bounce a monkey to your hand and replay it. Not being a dead card against creatureless decks was important to me. Stormbind was the card that drew me to this archetype even more than River Boa. Wildfire Emissary in the sideboard was a hedge against Blood Moon while also having utility against Kjeldoran Outpost and Sacred Mesa.

This deck performed well up until the top 8 where it didn't deliver in what was probably a favorable matchup. My biggest takeaway from the deck was how strong Regrowth is and I may look to play that card more in the future.


Round 1 - Chris Albrecht on Mono Red Atog with Blood Moon and Orgg
Game one he lands an early Su Chi and an Orgg but I end up killing his creatures and then reducing his mana down to just two mountains with Goblin Vandal. I'm two points short of being able to burn him out when he draws the lethal Lightning Bolt, so maybe I should have not blown up two of his Moxen, but then maybe he could cast some more creatures. Game two I win easily after I draw two Blue Elemental Blast and I think I win the game by discarding five cards to Stormbind when he's at 10 life thanks to Library and Braingeyser. Game three he has turn one Blood Moon but I have Emerald and can cast River Boa. He answers it with Chain lightning a turn later, but he only has three mana. I then draw three consecutive Wildfire Emissary to keep the pressure on and finish him off.
1-0

Round 2 - Peter Schnidrig on some MaskNaught variant.
Game one I time walk turn one and then play Vandal and Boa on turn two. I follow up with Demonic Tutor for Mind Twist and easily win. Game two I Orangutan and Man-o-War my Orangutan for enough value that I still easily win after he Mind Twist for four.
2-0

Round 3 - Messina Julien on RWB Sedge Troll Spirit Link
Game one I'm losing to a Spirit Link Troll and I have to make awkward play of chump attacking with River Boa but failing to regenerate to set up Balance. It works somehow but he draws Serra Angel of the top to finish me off. Game two he has turn one Serra Angel and I don't have an immediate answer but I find Chaos Orb at the right time and then use Regrowth on it to take control and eventually win. Game three I start with Library and Mind Twist. He has the Orb to stop the Library from taking over but I only get him to 9 life vs my 7 life with two City of Brass in play when he casts Wheel of Fortune. I manage to draw three Lightning Bolt and he only drew two and I didn't have to tap my Cities.
3-0

Round 4 - Danny Friedman on TwiddleVault
Game one he says was close but I just have to believe him. I only got him to 12 life before he easily combos off. Game two I mulligan to five cards and turn one play land Jet Demonic Tutor for Sapphire to cast Ancestral Recall. This may have been a mistake. After the match, he said I should have just went for Tormod's Crypt, as it would take him a long time to be able to beat that card. This is where my experience with future Magic formats maybe hurt me, as a single Crypt is probably not enough in Modern or Vintage, but maybe it is that good in Old School. Anyway, I thought I needed more gas and went for Ancestral, but didn't draw anything relevant enough to stop him from comboing easily.
3-1

Round 5 - Reindeer (Christian Reinhard) on RUG
He's on similar cards to me but still has stuff like Serendib Efreet. Game one I'm on the play and have turn two Timetwister and then later on Wheel of Fortune with just enough resource advantage and River Boa beats to win the race. Game two he has turn one Black Vise and turn two River Boa and I draw two City of Brass and lose this race. Game three turn one I play Sapphire, Ancestral plus two more Mox and Lotus. Turn two I Braingeyser for six. He doesn't have anything that can compete with this start and I win having seen 22 cards to his 11. 
4-1

I'm 3rd place after the swiss and will get to play first for the top eight.

Quarterfinals - Leo Bruder on Robots/BB8 with zero scryings cards (boo!)
Game one I have early River Boa beats and undo his Mana Vault into Su-Chi with a Man-o'-War. He takes too much damage before he can redeploy and I win easily. Game two he gets down an early Blood Moon and I'm completely unprepared. On the play for game three I don't make any changes since I don't expect him to even keep the Blood Moon in. I mulligan to six and keep a mana light hand. I have turn one River Boa which forces him to Fireball for one. I then have Orangutan which he Psionic Blasts. I then play Dwarven Miner but he has Terror and then Animate Dead on my Orangutan to set me back to two mana. He plays a Sage of Lat Nam and starts the tiny beats. I'm still stuck on two mana with nothing to play. I eventually get third mana for Stormbind which is looking to take over the game. He uses this turn to play a Copy Artifact from his hand on Mana Vault, taps it for mana, then sacrifices it to Sage for a draw. He finds Triskelion and his last card in hand after that is another Copy Artifact, so I'm basically dead on board. I fail to draw anything that can get me out of this and die.
4-2
8th-ish place

Saturday - Swedish World Championship

Here is the deck I played on Saturday:



4 Savannah Lions
2 Serendib Efreet
2 Serra Angel
4 Lightning Bolt
4 Chain Lightning
4 Psionic Blast
3 Disenchant
1 Swords to Plowshares
1 Red Elemental Blast
1 Timetwister
1 Wheel of Fortune
1 Mana Drain
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Mind Twist
1 Chaos Orb
1 Balance
1 Sol Ring
1 Black Lotus
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Library of Alexandria
4 Mishra's Factory
1 Strip Mine
4 City of Brass
3 Tundra
3 Plateau
1 Scrubland
3 Volcanic Island
Sideboard
1 Blue Elemental Blast
2 Swords to Plowshares
4 Su-Chi
2 Divine Offering
1 Disenchant    
1 Braingeyser
1 Fireball
2 Armageddon
1 Control Magic

Here I basically copied Simon Christie's 12Bolt list from the Summer Derby. He recommended the REB in the main to keep people on their toes so I cut Counterspell for it. I played Control Magic over Serra Angel in the sideboard because it's a personal favorite and I like having different cards that do similar things. I fit in the second Armageddon because the REB was now in the maindeck. 

I knew I would play this list even before Simon won the Derby. I'm not super familiar with the Swedish metagame and I mostly trusted him when he told me to play it. I was happy with how it worked and I don't think I would change anything currently without getting more reps with it. I'm not sure this is the deck I want to be playing in Swedish if I was to play it a lot, but it is obviously a tier 1 list.


Round 1 - Resti Gonzalez  on Arabian Aggro
Game one my Lions and Factory are racing his Erhnam. He plays a second one and I have to try to double block with two Factories. This trade works and I draw Time Walk to pull ahead in the race. He has a hand full of lands at the end. Game two I have turn one Library on the draw and he doesn't draw anything to challenge it.
1-0

Round 2 - Gwenn De Schampelare on 12Bolt
He's also within three cards of Simon's list. Game one he has three Mox Sol Ring Timetwister turn one. I manage to sort of make a game of it but he eventually plays Armageddon with four Mox to my zero and I lose. Game two he has Library and I'm forced to Balance. He gets aggressive with Strip Mine on my only red source and I never draw another and lose with three red cards in hand.
1-1

Round 3 - David Maimone on MonoBlack Dreams
Game one he has turn one Underworld Dreams. I try to race but he answers my threats easily and then plays Warp Artifact on a Mox to kill me as I flood out. Game two I keep an iffy hand with turn one Lotus Land Su-Chi but no second land. He plays turn one Gloom off of Dark Ritual. I attack him to 16 and pass. He plays a Sol Ring with no second land either. I attack him to 12 and he spends his turn on Demonic Tutor. I attack him to 8 and then he plays the card he tutored for: Paralyze. I still haven't found a second land, and eventually he Sinkhole my only land and plays another Warp Artifact and I lose without casting another spell.
1-2

Round 4 - Andi Gerber on MonoGreen Berserk
Game one I kill all of his early creatures while killing him with three Lions and two Factories. Game two is similar but I tap out for Serra Angel and he kills me with Giant Growth and double Berserk. Game three I have turn one Sapphire Jet Sol Ring Timetwister. Turn three I have Ancestral and Lotus to play three Bolts on his creatures and he has no board. Eventually I find Mind Twist to take his Giant Growth and Berserk and I'm in no danger of losing. I believe I win with a Scryb Sprites I stole with Control Magic.
2-2

Round 5 - Peter Schnidrig on UW LionDib
Game one he has turn one Mind Twist for four. I recover somewhat with Balance. He then topdecks Braingeyser for six. I then topdeck Wheel of Fortune. I'm back in the game and find Time Walk and Timetwister but my City of Brass catch up with me and he's able to Psionic Blast me in response to my final burn spell. Game two I have early aggression with Lions and get him to 5 life before he stabilizes. I empty both of our hands with Balance and I manage to draw two Lightning Bolt before he finds a way to recover. Game three I have turn one Library on the draw. He manages to find Chaos Orb but not before I draw three cards. I have Mind Twist but no black mana and only one blue mana. I decide instead of Twist I'll hold up Lotus for the Mana Drain in my hand. I manage to win the game without casting either but it was an interesting spot. I had three Plateau so the last minute swap of 4th Tundra for 3rd Plateau maybe mattered but didn't effect the game result.
3-2

Round 6 - Francesco Bilotto on DFB Green
Game one he has too many creatures and my one for one removal doesn't keep up. Game two I have a turn two Su-Chi and turn three Serra Angel that he can't deal with. I follow up with Armageddon and win. Game three he only has one land and I set him back by killing his Llanowar Elves with Bolts and a Chao Orb. Eventually I do enough damage that I can burn him out when he finally draws land to cast his spells.
4-2

Round 7 - Ivan Hernandez Chiva on DiscoTroll
His deck is a lot of reactive cards but not that many counterspells. Game one he has Library going for most of the game. Eventually I Mana Drain his Recall for two and then use the mana to play Mind Twist for seven and it resolves?! We're both in topdeck mode but he finds a Troll and then has a counter for my final burn spell. Game two I have early pressure and then Demonic Tutor for Ancestral and then Mind Twist for his hand. Game three he once again has Library since turn one. I have Swords for two of his Trolls so he doesn't have a good clock. Eventually he tries for a Recall for two for Braingesyer and Time Walk. When he casts the Time Walk I use REB and now he's tapped out. I Time Walk and attack with two Factories twice and finish him off with Fireball before he can untap.
5-2

I end up in 19th place, towards the bottom of the 15 point players. I think I got lucky to win round 7 but probably got unluck to lose round 3 so it probably evened out. Solid showing.

Sunday - Atlantic Cup

Here is the deck I played on Sunday:




4 Savannah Lions
4 Icatian Javelineers
4 Tundra Wolves
4 Order of Lietbur
4 White Knight
4 Thunder Spirit
1 Preacher
4 Crusade
3 Disenchant
3 Swords to Plowshares
1 Chaos Orb
1 Armageddon
1 Black Lotus
1 Mox Pearl
1 Strip Mine
4 Mishra's Factory
15 Plains
1 Karakas

Sideboard
3 City in a Bottle
3 Dust to Dust
1 Serra Angel
1 Disenchant
2 Armageddon
1 Swords to Plowshares
1 Spirit Link
1 Divine Offering
1 Aeolipile
1 Preacher

I sleeved up this deck for some casual Atlantic games a few months ago and I was surprised at how well it did. I mainly copied the list that Matt Marmorato played at LobsterCon. I was drawn to the 12 one-drops and 4 Crusade and they overperform in the fun games. I decided to play this on Sunday to mix it up and play something different than the previous two days. Also this would let me get a better idea about what is strong in this deck and what is not. I'd say its still a work in progress but I have a lot more ideas on what to improve.

Going forward, I would not play Preacher at all. This card has not impressed me. I also think one more pump effect would be nice. 5th Crusade ideally, but maybe Army of Allah or Angelic Voices. For additional removal, I would play at least one Maze of Ith in the main. I'm not a huge fan of the card in general, but when I start seriously contemplating Holy Day in the main deck, I know that Maze would be better almost always. I would play Sol Ring in the sideboard as a hedge against Gloom. Library and Balance should also probably be in the sideboard. Spirit Link did not do enough and should be more Aeolipile. I'm not sure about Serra Angel or how many Armageddon to play. Armageddon is strong but the deck does not have a lot of artifact mana to take advantage of it. If you don't win in the next few turns you would recover much slower than opponents with full power.


Round 1 - Claudio Gori on MonoBlack
Game one I play three one-drops and he Hymns me then plays Dark Ritual into Nevinyrral's Disk. I attack him to 13 and force him to use disk. He has follow up Order and Black Knight. I have follow up Order and White Knight, but also Crusade and I win the race. Game two he has a turn three Gloom. I'm stuck on land but draw Chaos Orb to get me out of it... but I miss the flip. Only flip I missed all weekend. I can't really recover after that. Game three he plays turn one Ritual Ritual Ritual Sengir Black Knight. I'm on the play though and have Order plus three one-drops and a Crusade and I win the race! The deck continues to impress me!
1-0

Round 2 - Ivan Hernandez Chiva on DiscoTroll (Round 7 yesterday)
He manages to have turn one Library in all three games. I have enough pressure in game one to steal a win as he didn't draw enough mana, but the other two games Maze and Troll and Disk keep me from ever doing damage. I resolve an Armageddon game two but it was mostly at parity and he recovered faster.
1-1

Round 3 - Valerio Gregori on FourColor Black
Game one his Hymn hits my spells not my redundant lands. His Order holds off my team until he draws a second and I find no way to break through. Maze would have been good. Game two I have turn one Lions and he has turn one Gloom. I play two Factory and manage to win as he never casts another spell. Game three I put Spirit Link on an Order but he has Lightning Bolt and I'm out of pressure. I'm in a tough spot against his Order and he attacks me down to 4 life. I topdeck Factory to block and try to race with my creatures. He has Orb for Factory, but I have Disenchant. His draw is Lightning Bolt though and his Order finishes me off.
1-2

Round 4 - James Burton on Grixis
Game one my turn one Lions trades with his turn two Factory. I follow up with more two-drops and a Factory of my own. A Disenchant on his Sol Ring and he can't play any spells to stop me. Game two he plays turn two Sinkhole after I didn't  have a turn one play (I should have mulligan) and then plays a Troll and two Serendib and I die. Game three I have two one-drops but he's holding me off with a Troll (Maze would be good once again). He Mind Twist my hand. I draw Crusade and a few more creatures. He has a Dib to race while leaving Troll back. I draw Swords for Troll and he's dead in two attacks thanks to Crusade.
2-2

Round 5 - Julien Messina on RWB Spirit Link
Game one I have some protection from black creatures and he has two Juzam Djinn which kill him. Game two he has turn one Gloom. Eventually I draw enough lands to play my hand. He then has Balance and I'm down to five mana. I draw back to back Thunder Spirit I can't cast and he finishes me off with Troll. Game three he kills my first three creatures then plays a Troll. I'm forced to Spirit Link it to not take too much damage (my Spirit Link was not good all day). He then draws Hypnotic Specter and Serra Angel and I can't race because of his Troll (Maze would have been good).
2-3
22nd place

Results

Before the weekend, my goal was to top 8 each event. I want to have goals that challenge me. If you are always meeting your goals, you are probably setting the bar too low. I'm not afraid of failure at this point in my Magic career. Overall I only met 33% of my goal. However I am happy with my performance in the main event. I managed to play some pretty great games and find enough success to where I don't feel like I underperformed. It would have been nicer to be in contention near the end instead of the backdoor X-2 finish. I was disappointed in my performance in the Atlantic cup, but I certainly didn't bring the A-game with deck selection, deck tuning, or metagame prediction (who knew people played so many Gloom?)

The Extracurriculars

My first four days in Italy were great. The tournaments were lots of fun. I met so many new people and they were all extremely welcoming. I think this is the one of the strongest aspects of the Old School community is how quickly people will take you in as a part of the group. Going out Sunday night for dinner and beers after the last event was the highlight of the non-Magic portion of my trip. The group was almost a dozen people by the end, and of those people, I only knew two prior to the weekend.

Unfortunately, my wife got Covid shortly after arriving in Italy. I spent the Monday and Tuesday doing some sight-seeing on my own while she had her own hotel. It was still a good time but not nearly as amazing as I was hoping for. We will have to get back to Italy again in the future.

Props / Slops

Props:
Simon Christie, Matt Marmorato, and Michael Scheffenacker for the lists I copied
Seth Roncoroni, Simon Christie, Will Lowry, and Collin Rountree for input on decklist updates
Andy, Emily, and Paul for representing the Sisters of the Flame
Paul for top 8 with Serendib Djinn on Saturday
Emily for 9th on Saturday
Andy for top 8 with unpowered Jacques le Vert on Sunday
Every person I met for the first time (way too many to name)
The hosts of the event for everything (and then some)
Foccacia
Pesto

Slops:
Layovers
Covid
Gloom