Showing posts with label Competitive. Show all posts
Showing posts with label Competitive. Show all posts

28 November 2022

Thirteen Rounds with Mutavault at the Regional Championship in Atlanta

Back in September, I won an RCQ in my only attempt. I figured I may as well attend the Regional Championship, mostly to see if I was at all interested in the higher levels of competitive play available in these times. This report is a bit late. The tournament was the weekend before Thanksgiving so I spent the week after travelling for the holiday.

Regional Championship Recap

The testing process did not go as well as I would have liked. I had access to a solid group for collaboration, but I just could not get myself to play that many games. Much of this was due to how much I disliked the Pioneer format. The games did not make me want to keep playing, whether I won or I lost.

After a few weeks of testing and observing results from teammates, I knew a few things. Green was the deck to beat, but that was where I started. Phoenix was very good against all aggressive decks I wanted to play and was the deck I was most afraid of. Spirits was not quite good enough to compete with Rakdos, Phoenix and Humans. This left me deciding between Humans and Gruul Vehicles, since I knew I wanted to play Mutavault. I decided to play Vehicles since it also had eight mana Elves. This is what I played:

4 Llanowar Elves
4 Elvish Mystic
4 Bonecrusher Giant // Stomp
4 Reckless Stormseeker // Storm-Charged Slasher
4 Lovestruck Beast // Heart's Desire
2 Scavenging Ooze

4 Esika's Chariot
3 Skysovereign, Consul Flagship
3 The Akroan War
4 Obliterating Bolt

4 Mutavault
4 Stomping Ground
4 Karplusan Forest
4 Cragcrown Pathway // Timbercrown Pathway
2 Boseiju, Who Endures
2 Lair of the Hydra
2 Mountain
1 Sokenzan, Crucible of Defiance
1 Den of the Bugbear

Sideboard
1 Jegantha, the Wellspring
3 Rending Volley
3 Embercleave
2 Outland Liberator // Frenzied Trapbreaker
1 The Akroan War
1 Fry
1 Scavenging Ooze
1 Klothys, God of Destiny
1 Unlicensed Hearse
1 Hazoret the Fervent

I don't have a lot to say about this deck. It's fairly stock. I wanted to beat Green and Rakdos while having decent shot against Humans and Phoenix. It did not work out that way for me.

R1 vs UW Control
I stole a game by using Outland Liberator on my Skysovereign when he blocked with Baneslayer Angel, but the other two games were not close.
0-1

R2 vs Angels
I was surprised to win game one with triple Esika's Chariot and Reckless Stormseeker for exact damage on the turn before he started gaining tons of life. Game two I mulligan to five and lose to Collected Company after killing the first three threats. Game three I kept a hand with two Elves and all red spells with no red mana and never found the red mana. It was probably a mulligan, but I think I need to get lucky to win so I kept. It didn't work out regardless.
0-2

R3 vs Yorion Enigmatic Incarnation Fires
I win game one with Akroan War. Game two I'm too far behind on tempo against Chain to the Rocks and Leyline Binding followed by Siege Rhino and Yorion. Game three I have Outland Liberator in play but tap out for Akroan War on Siege Rhino to push damage through with Lovestruck Beast. I immediately lose to Leyline Binding on the Rhino plus Incarnation the Binding into Titan of Industry. Maybe I should leave up mana but I had no other play that turn. I'm still not sure about this one.
0-3

R4 vs Phoenix
I win game one with multiple Chariot. Game two I lose to second Young Pyromancer after using Stomp on the first one. Game three I get the opponent down to one life and then draw nothing but lands while he returns three Phoenix with a Pyromancer in play to kill me.
0-4

I decide to drop.

Pioneer 10K Recap

I registered Humans for the 10K the next day:

4 Hopeful Initiate
4 Dauntless Bodyguard
4 Recruitment Officer
4 Thalia's Lieutenant
4 Luminarch Aspirant
4 Adeline, Resplendent Cathar
4 Brutal Cathar // Moonrage Brute
1 Tomik, Distinguished Advokist
1 Kytheon, Hero of Akros // Gideon, Battle-Forged

4 Rally the Ranks
4 Brave the Elements

15 Plains
4 Mutavault
1 Eiganjo, Seat of the Empire
1 Castle Ardenvale
1 Shefet Dunes

Sideboard
4 Wedding Announcement // Wedding Festivity
3 Portable Hole
2 Rest in Peace
2 Declaration in Stone
2 Destroy Evil
1 Loran of the Third Path
1 Thalia, Heretic Cathar

I did not play Thalia, Guardian of Thraben in my Humans list. In the matchups where it is good, it's only good in game one as after board they are more prepared to deal with it or use sweepers to neutralize it and other threats. It has good value against combo decks, but I didn't expect them much. I wanted to play Rally the Ranks to maximize the clock to make up for loss of disruption without Thalia. Rally also helped support the Wedding Announcement sideboard plan.

R1 vs UW Control
He wins game one easily, but game two is a slog. He draws all of his removal and sweepers, but I'm able to rebuild with Recruitment Officer and Wedding Announcement each time. He never finds a Teferi or other source of repeatable card advantage and I manage to win the game with three minutes left in the round. We only get the five turns in of game three before settling for a draw.
0-0-1

R2 vs Mono Green Devotion
I keep an iffy one-land hand on the play game one with three one-drops and three Thalia's Lieutenant but never draw a second land. Game two and three, the deck does what it does in the matchup and kills him before he gets much of a chance to do anything. He's a bit salty after the match, but he probably wasn't expected to face WW in the draw bracket.
1-0-1

R3 vs RB Sacrifice
This matchup Rally the Ranks really proved its worth. Game one I have two Rally which lets me do a bunch of damage to get him to 4 life before he stabilizes with two Mayhem Devil and kills my board. I then topdeck Tomik and he doesn't have an answer and I steal the game. Game two I use Portable Hole on Oven instead of turn one Cat. He draws two more Ovens and I lose. Game three I'm able to grind out with Rally the Ranks, Wedding Announcement, and Castle Ardenvale to keep him on the back foot. I then find Rest in Peace right when he's about to stabilize and win the match.
2-0-1

R4 vs UW Control
Game one I'm on the play and he foretells on turn two so I hold back incase of Doomskar. He doesn't have it and I'm presenting lethal with Brave the Elements on turn four when he doesn't have Supreme Verdict either. I swing with everything since Brave beats The Wandering Emperor, but he has Settle the Wreckage. I can't redeploy fast enough to get back in the game and lose to subsequent Emperors and Teferi. Game two I win with multiple Wedding Announcement. Game three I'm stuck on two land with multiple three-drops in hand. He has Starnheim Unleashed and Lyra, Dawnbreaker to beat me before I can recover.
2-1-1

R5 vs UW Control
Game one he has two Settle the Wreckage but that just enables my Recruitment Officers to keep the pressure on and I win. Game two he's stuck on four land but has multiple Settle and Verdict as well. I'm finally attacking for lethal when he has fifth land for Baneslayer Angel, but I use Eiganjo on my own creature to make sure I kill him.
3-1-1

R6 vs WW
Game one is very close but neither player has Brave so I'm able to get there with two Thalia's Lieutenant. Game two I'm on the draw and never really in it. Game three I keep one land and it takes a few turns before drawing second. I still have a chance if I draw Brave the Elements, but he has Declaration in Stone for my two Lieutenant and I die.
3-2-1

R7 vs Phoenix
Game one he makes a tough choice to play Spikefield Hazard as a land instead of killing my Luminarch Aspirant so he can play Pieces of the Puzzle the following turn. This lets me build up a smallish attack force and his Pieces only finds more Pieces. That means I can do exactly lethal with Shefet Dunes the turn before he brings back multiple Phoenix. Game two he has Brotherhood's End and wins easily. Game three I use Eiganjo on his Ledger Shredder so even if he brings back three Phoenix it doesn't kill me and he can't block enough of my creatures to live.
4-2-1

R8 vs UW Control
Game one I'm very far ahead and kind of slow roll him playing around Settle the Wreckage, but to be fair I'd played against it quite a bit previously. He didn't have it nor Verdict and I won easily. Game two he has Lockdown into Baneslayer into Lyra and I lose. Game three he floods out while I hold up Destroy Evil for Lockdown and Brave the Elements for Wandering Emperor. He has neither and dies.
5-2-1

R9 vs Keruga Fires
I don't remember this too much. One game I use Bodyguard to save Adeline from Supreme Verdict. One game I draw two Rally to change the clock and kill him with Mutavault when he wasn't expecting it.
6-2-1
35th place (prize to top 32)

Lessons Learned

I wish I had played WW in the main event. I didn't because the games I had played and watched did not look favorable vs Rakdos or Phoenix, but they were probably closer than I realized. Recruitment Officer was even better than I thought it would be. Gruul Vehicles was the deck for a Pro Tour metagame that consolidates around 4-5 different decks, but the Regional Championship was more like a Grand Prix. With that knowledge, WW is better against the various other decks you run into in a GP like event. 

I still don't like Pioneer. As much as I like WW being a top deck, it seems kind of embarrassing when its in a format as deep as Pioneer. It really seems like all the good cards are banned, and the ones that are left like Karn, Collected Company, and Fable of the Mirror Breaker don't really lead to exciting games in my opinion. I wonder what Modern would have looked like after two years if they had the same approach to banning the top cards as they do in Pioneer.

On Organized Play

The Regional Championship overall felt like a success. It is a bit weird its so different between Europe and USA and Canada and all the other places. The US event needed more rounds or more prizes or both. The draw to events like these for me is being able to play for something once you've been eliminated from top 8 contention. Old Pro Tours would have substantial prizes for 11-5 records and those late rounds playing for Pro Points, invitations, or cash were in a way more appealing to me than playing for top 8. Its those rounds where the idea of a Professional Player exist, someone doing this consistently needs those solid finishes to sustain the career. 

I was not a fan of having the event be the week of the set release. One more week to pickup cards would have relieved a lot of stress. 

One of the stated reasons for not having the extra three rounds like Europe was that the Dreamhack event space closed at 7pm on Sunday. If this continues to be an issue, Magic needs to divorce itself from Dreamhack as soon as possible. 

The Dreamhack experience was not a pleasant one for me. The event was sequestered in a separate room away from the main hall without enough space for the players to play. The tables were so narrow you could not fit two playmats on them without overlap. The room was crowded and smelly in a way I hadn't experienced at a GP or PT or SCG Open / Invitation in over a decade. The few tables in the main hall were mostly side events and a spectator trying to find the feature match area for Magic would easily get lost. I don't think the finals was broadcast on any of the major viewing stages. I was in the 0-4 bracket and relegated to playing in the main hall. This provided plenty of space, but the lighting was off and I could not hear announcements at all. Having to get badge access to the hall may be the new standard, but I still don't like it.

But there were a few good things about Dreamhack: there was way better than normal food (if you walked across the entire hall to go get it), and you could buy alcohol. I think those were the only pluses I could come up with after the weekend. 

Conclusion

My testing process - bad
My deck choice - bad
Pioneer - probably bad
Gruul vehicles - not good
WW/Humans - very good
Organized Play - remains to be seen, but not a disaster
Dreamhack - bad

Props
Collin Rountree and Allen Wu for winning LCQs
Atlanta for having great food and being great every time
My wife for letting me leave her for a week

Slops
Trying to find the Uber pickup in a state that doesn't have front license plates
Dreamhack - stop being embarrassed about the Magic event

17 September 2022

Merfolk at Modern RCQ *1st Place*

I haven't played any RCQs at all before this past weekend. I don't have high hopes for the future of competitive Magic, and most of my gaming time been spent playing Old School or Premodern / Middle School. I've always loved Merfolk though, and with the new Voldalian Hexcatcher I thought I'd take it for a spin at the local event at The Bearded Dragon. I didn't have any expectations, but I ended up winning.

Decklist

Deck photo is off by two cards, text list is the correct version


1 Cursecatcher
1 Rishadan Dockhand
1 Mistcaller
4 Tide Shaper
4 Silvergil Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merfolk Trickster
4 Vodalian Hexcatcher
4 Svyelun of Sea and Sky
1 Sublety
4 Aether Vial
4 Force of Negation
4 Mutavault
2 Cavern of Souls
1 Waterlogged Grove
2 Otawara, Soaring City
1 Minamo, School at Water's Edge
9 Island
1 Oboro, Palace in the Clouds
Sideboard
1 Counterspell
1 Chalice of the Void
1 Grafdigger's Cage
3 Dismember
2 Relic of Progenitus
2 Subtlety
2 Kira, Great Glass Spinner
1 Unlicensed Hearse
2 Spreading Seas

The only things I knew for sure was that I wanted maximum number of lords and Force of Negation. With 12 lords, and Hexcatcher in particular, I wanted additional one-drops. I couldn't decide between the three different one drops which was strongest and ended up with the sampler platter. Way more important that they cost one than anything else. Mistcaller is strong against Living End, Creativity, and Glimpse with some utility against Yawgmoth, but is blank against everything else. Cursecatcher can help protect Svyelun but ends up being redundant with Hexcatcher. Both of those are weak to Wrenn and Six, which is the main draw to Rishadan Dockhand. 

I've always loved Force of Negation, and I've been skeptical of Subtlety but didn't have a ton of experience. After playing, I'm higher on Subtlety and lower on Force. You probably want 4 of each somewhere in the 75. The only other card I'd consider for maindeck is Dismember. I really want to maximize the clock in game one and adjust for game two.

Sideboard is fine, there are a lot of cards that can't ever be bad. I don't like Chalice at all but I figure one is probably worth playing against cascade decks. Kira was good against Fury but so would more Subtlety. The last card I cut was a Cursed Totem for the Counterspell, but I'm not sure either is necessary. Hearse never came up but I'm pretty sure Relic is almost always better. I'd like to play a third or fourth Seas in the board for Rakdos but maybe that is just "Nice to Have" and not enough impact.

Match Results

Round 1 - Mono Green Pelt Collector Aggro
This deck included Pelt Collector, Avatar of Resolute, Endurance, Dryad Militant
Game one he only has one creature and I have Svyelun and then Tideshaper plus islandwalk. Game two he hits me for 6 with Groundbreaker when I didn't leave up Trickster mana, but his follow up was two Feed the Clan that did nothing.
1-0

Round 2 - Izzet Murktide
Game one I play turn one Vial turn two Adept. He had turn one Ragavan turn two Bolt but didn't find second land. Vial let's me double creature and he never really in the game with only one land. Game two I have turn one Relic. Cavern on Merfolk let me deploy my threats around his counters while his Dragon's Rage Channeler is only doing 1 a turn. Eventually he has Explosives for two but I use Hexcatcher to keep him off two mana to activate and attack him down to 3. It takes a few turns after he pops Explosives before I can get island walker down for my Mutavault but I'm patient with Cavern and eventually kill him and he has a dead Archmage's Charm.
2-0

Round 3 - Merfolk
Merfolk mirror is the worst. Usually whoever plays first or has a one-drop ends up winning. He wins the die roll. Game one he has Dockhand Master Lord of Atlantis. I have Tideshaper Silvergil and then Trickster in upkeep when he tries to tap land. I follow up with another one drop in Dockhand and I'm winning the race. Turn four I have UUUU for two lords and kill him even through his Subtlety. Game two we both have Vial I have no island though. I turn his Mutavault into island and easily won with with double Master and double Mutavault while he can't islandwalk.
3-0

Round 4 - Grixis Death's Shadow
Game one I'm on the play with Vial. His discard doesn't disrupt me enough as I have plenty of creatures and Trickster for his only creature of Death's Shadow and he's too low from attempting to get Shadow online. Game two he has Ragavan Shredder Tideshaper and DRC and removal for all my creatures. Game three I keep hand of three Trickster, Subtlety, three blue land. He plays Thoughtsieze on turn two and takes a Trickster. I play Trickster EOT and he plays Mystical Dispute. I untap and draw Svyelun. He doesn't have the answer right away, just Ledger Shredder and Bauble to put a counter on it. I attack on my turn and he blocks but the card I drew was Hexcatcher and he's too far behind to recover. He attempts to Drown in the Lock my Master on his turn but forgot about Ward and concedes.
4-0

I'm able to draw twice to secure the top 8.
4-0-2

Standings after Swiss - 
1st - Gruul Ponza
2nd - Living End
3rd - Izzet Murktide
4th - Merfolk
5th - Goblins
6th - Izzet Murktide
7th - Temur Scapeshift
8th - Azorius Control (with domain for Leyline Binding)


Quarterfinals - Goblins
I'm on the play game one and lead with Tideshaper. He plays a tapped Blood Crypt, which my second Tideshaper turn into an Island. His only follow up is Rundvelt Hordemaster. I attack for 4 and play Svyelun. He doesn't have third land and only manages Stingscourger on my God. On my turn I have Lord of Atlantis and attack with Mutavault for 10 total. He fails to draw a land and I win. Game two I'm on the draw but have turn one Vial. He only has turn one Den of Bugbear into Mountain plus Snoop. Snoop shows Vial on top so I take a turn off to play Silvergil Adept instead of Dismember. He reveals Harbinger on turn three but doesn't have the black mana to kill me. I then get the opportunity to play but Lord of Atlantis and Dismember plus Vial in a Lord of Atlantis. All he can do is evoke Fury to kill one Lord but it's not enough
5-0-2

Semifinals - Gruul Ponza
Game one is the best and closest game I played all day. He's only got one land with Arbor Elf and Utopia Sprawl. I buy some time with Trickster and then play Svyelun. He finallys finds a fetch and plays Glorybringer but Ward and Indestructible turn it into just a clock. He finds Wrenn and Six to recur his fetch and has Seasoned Pyromancer to block my beats. However, my Svyelun is drawing me just enough to stay in it. I have Force of Negation for his Blood Moon that would stop my Mutavault. I have Tideshaper to keep is mana down. He sticks a Fury to kill my lords while he's beating down with Glorybringer. I still have enough pressure and I'm drawing cards. Eventually he tries a Chandra which I have second Force of Negation. He then doesn't attack but I've draw Trickster and despite his flash Endurance, my alpha strike with two Mutavault and three other creatures is enough to force through the final 3 points of damage after he took 4 from having to fetch four times. Game two I have turn two Tideshaper to disrupt his Utopia Sprawl but he follows up with Blood Moon. I have three Island plus Aether Vial so I'm still in business. He plays Seasoned Pyromancer and I deploy Hexcatcher and Master. My hand is two Dismember plus Otawara at this point. He decides he should play Anger of the Gods, which will kill my three creatures while also getting his Pyromancer plus tokens plus Arbor Elf. I use Otawara to save my Tideshaper so I can kill his second Utopia Sprawl and keep him off the crucial five mana. I then draw Svyelun but he has Choke to lock down three of my Islands. I still have Vial though and I'm able to deploy Adept and Hexcatcher and use my Dismember to clear the path for lethal.
6-0-2

Finals - Izzet Murktide
My opponent is a 14-year-old kid who tells me upfront that he has zero interest in going to Atlanta. I didn't really expect to make it this far, and would have been willing to skip as well, but I won't look a gift horse in the mouth. We work out a split of cash and credit that is agreeable and I get the invite.
7-0-2

Aftermath

I really don't know what being qualified for the Dreamhack thing in Atlanta even means. I'll have to do some research and get ready since it is less than a month away. I hear I'll have to play Pioneer. I wonder if Merfolk is any good there. 

This tournament reminded me that IRL Magic might be easier than I remember, or maybe I just ran really well. Not every day do you get to beat the Blood Moon / Choke combination with Merfolk.

Blood Moon and Choke aren't enough

Props:
Svyelun and Merfolk Trickster - probably the MVPs of the day
12 Lords - need to kill them fast
The Bearded Dragon - Excellent event and solid prize support

Slops:
Fury - Spent all event terrified of this card but I somehow managed.




29 September 2021

Fall 2021 Updates

 Hi there, it's been awhile. I haven't posted on here since January, and the majority of posts since last fall when I started school again have mainly been the PWP history series that I'm also behind on. I do have several drafts that I never got around to finishing that I hope to put up soon. These are going to be mainly about the Middle School format, as that has been the majority of the Magic I've played this year. Below is a short timeline of this year in MtG for me, as well as links to relevant blog posts (if they ever come). I'll have at least write-ups for the MS decks. 


January - Romancing the Stones Festival of Friendship Old School event - 1st place with Atog

February - RTS Middle School Dance Party League - 33rd place with PandeBurst Replenish

April - RTS MS School's Out Forever League - 22nd place with Worldgorger Dragon combo

June - RTS 21 - 5th place with Doomsday (I took a bad ID last round to miss top 4 on tiebreakers)

August - Hunter Burton Memorial Open - 36th place with Four-Color Elementals

September - RTS MS Home School League - 33rd place with NecroZombies


I don't know if I'll get to play any more significant events this year, but hopefully after graduation the world will be in a better spot and I can get back out there and compete. 

14 October 2020

The PWP History: Introduction

This is the first of a series of posts I hope to do covering the major tournaments in my Planeswalker Point History. I don't yet know how many posts it will be. I will try to do about 5 tournaments per post. I want to give a small synopsis of the tournament experience as I remember it now. If I can link to another post with more details, I will do that. 

My PWP history starts in August of 2000. For this series, I'm going include events that were on the path to the Pro Tour as well as other important events like States and Regionals. Each category will have its own post, though some of the categories with lots of events like PTQ and GP will probably be split into several posts.

I'll update the list below as I make new posts.


The First PWP Season (Coming Soon)

State Championships (10/5/2020)

Regional Pro Tour Qualifiers (9/21/2020)

Regional Championships and National Qualifiers (10/14/2020)

National Championships and World Magic Cup Qualifiers (coming soon)

Pro Tours part 1

Pro Tours part 2

Grand Prix part 1-X

Pro Tour Qualifiers part 1-X

Preliminary Pro Tour Qualifiers part 1-X

Star City Games circuit

Other Events of note

The PWP History: Regionals

For the first 15 years of Magic, you almost never had to play Standard competitively. Constructed Pro Tours were usually some untested format, whether that was a completely new block constructed format, or an extended format that was likely four sets and a possible rotation from the last time it had been played. These two took up the two constructed PT spots, and then the other three were different variations of limited (Booster Draft, Rochester Draft, and Team Rochester). From the first PT in 1996 (which was Standard) until the split into multi-format PTs in 2009, there were only five Standard only Pro Tours (out of 59 non-Worlds events). The PTQs for the PTs at the time were always the same as the PT they fed (though Block fed Extended and Extended fed Block). Grand Prix were run as just very large PTQs and had the same seasonal PTQ format schedule, with an occasional Standard GP included to spice it up (15 out of 249 in the same period). 

That didn't mean you couldn't play Standard if you wanted to. Standard was what you played at FNM. Games being played every week across the country was thought to lead to a solved metagame that wouldn't challenge the Pros on the highest stage (hmmm). The times the PT was Standard, there weren't huge surprises from the decks the Pros showed up with. PTs back then seemed more about Pros defining the metagame and trying to build the best decks possible, not an exercise in choosing the best deck from a set of known decks like more recent years. You also could play Standard at the State Championship, one of the few times the non-pros got a crack at a format before the pros did. And Wizards wasn't completely against Standard on the highest levels: it was often a part of the Masters series, and it was the main format on the path to the World Championship.

To qualify for Worlds back then (up through the 2011 WC), you needed to either have the prerequisite number of Pro Points, be in the top X in the world on rating, or finish in the top three or four of your National Championship. To qualify for Nationals, you needed to top eight your Regional Championship. This blog will be about my experience in those regional qualifiers.

I played in six Regionals over the years before they went away. The last year I played there were also several one-spot National Qualifier tournaments that happened in addition to Regionals. I didn't play in those because I had already qualified for Nationals that year, but I felt like it was worth mentioning. I made the top eight of Regionals three of the six times I played. Two of them happened in Hawaii, where you needed to top two in order to qualify for Nationals. I managed to make the top two in those as well, so I qualified for three National Championships over the years (I will talk about Nationals in a separate post).


Regionals 2003


I was very excited to play in my first Regionals. I had heard stories from my friends about the experiences in the years before. I was also feeling pretty good about my abilities as a player, since I had just won a PTQ for the first time. That the PTQ win was Limited and Regionals was Standard didn't discourage me. I remember scouring the internet for decklists from other Regionals that had happened already. The Italian Regionals had a bunch of decklists published somewhere, and I noticed that Goblins had been doing very well.

The general consensus in America at the time was that Goblins was not good. There was a strong anti-aggro sentiment among the pros and writers of the time. The aggro decks they preferred were decks like UG Madness with its ability to disrupt the control strategies of the day like Psychatog, Wake, and MonoBlackControl. If you had to play red cards, the RG Aggro deck popularized by Kai Budde from the Masters Series earlier in the season was the default. I was skeptical though. The aggressive Goblin cards weren't in the style of traditional Sligh decks and were probably unfairly discounted. There was also the anti-foreign sentiment that dismissed non-professionals from other countries as being "bad players", which also didn't make any sense to me. I played a couple of games on Apprentice with a Goblins build, and I saw it had potential.

There were dozens of different configurations though. Since it wasn't a "good" deck, there hadn't been a pro or writer to write something to definitively set the decklist. I decided I would incorporate all the decklists I saw from Italian Regionals and find the most commonly played numbers. Nowadays, a website like mtgtop8.com can do all this for you with a click of a button, but in 2003 I was doing it all myself.

I can't really remember what I ended up playing in my Goblin deck. I'll try to remember what I can below:

4 Goblin Sledder
4 Goblin Grappler
4 Grim Lavamancer
4 Sparksmith
4 Goblin Piledriver
4 Goblin Goon
2 Clickslither

4 Firebolt
4 Volcanic Hammer
4 Reckless Charge

4 Wooded Foothills
4 Bloodstained Mire
4 Barbarian Ring
10 Mountain

Sideboard:
4 Threaten
4 Blistering Firecat
2 Clickslither

A lot of it was influenced by Jay Schneider's Legions of Geeba deck and article he had recently wrote. The numbers of the powerful four-drops were decided by my speadsheet, but I still wanted access to four Firecat in the sideboard. This is pretty close to a recent deck I've been playing in Middle School that I may write about soon.

I went 2-2, and it was entirely on me. My deck was giving me the tools and I was not good enough to make it happen. I don't know if I could have made top eight with proper play, but I did know I wasn't good enough. It was a wake-up call that maybe I wasn't as good as I had thought. I played in a side event draft and lost in the first round while being watched by Fletcher Peatross. He made some comments about my play and I again realized that I was far from the best player in the room at the time. 

This started my love of Goblins though. Eventually, Scourge was released and it changed the way that Goblins and aggressive red decks in general were played. This could be one of the many many times I was slightly ahead of my time with deck choice and trying to make something work when all the tools were not available. This will happen time and again in this series, but this was probably the first time.


Regionals 2004



One skill I've always had a knack is recognizing a good list when I see one. I knew I would probably be playing Skullclamp Ravager Affinity for Regionals this year, but I was not sure about the configuration. I once again scoured the internet (this was much harder to do back then!) and found some lists from Japanese Regionals. The big innovation was Seething Song and Furnace Dragon in the sideboard to beat the mirror match. It also had Tooth of Chiss-Goria and I realized I had not been playing with enough "free" artifacts in my lists. It's not perfect but was definitely good enough to bring me success. 

4 Vault of Whispers
4 Seat of the Synod
4 Great Furnace
4 Glimmervoid
2 Darksteel Citadel
3 Blinkmoth Nexus

4 Disciple of the Vault
4 Arcbound Worker
4 Arcbound Ravager
4 Frogmite
4 Myr Enforcer
3 Ornithopter

4 Thoughtcast
4 Shrapnel Blast
4 Welding Jar
3 Scale of Chiss-Goria
1 Mana Leak

Sideboard:
4 Furnace Dragon
4 Seething Song
4 Genesis Chamber
3 Krark-Clan Shaman

I opted for Scale to beat cards like Electrostatic Bolt and Sparksmith. Mana Leak was just some last minute spice. I didn't play Atog, and when I lost round 9 to an opponent who went all in on an Ornithopter for not lethal and killed me the following turn I realized how badly I had been playing the deck to that point. It didn't really matter because Skullclamp is a hell of a card, and most people were not ready to play games where both players could see half their deck every game. 

I got a Match Loss (Match Loss!!!) in Round 2 for not putting the 4 Glimmervoid on my decklist. I lost round 9 to drop me out of contention, and then conceded to my teammate Michael Musser the following round since he had better breakers and who knows what could happen after 11 rounds. He ended up losing the final round anyway and likely wouldn't have made top 8 with a win.

I beat good friend and teammate Justin Corbett in the mirror where he had Iron Myr instead of Seething Song to power out Furnace Dragon, but it didn't really matter. I think he mulligan and I drew better.

I think round 8 I played against future PT Finalist Billy Moreno. Game one he made an attack that would put me exactly dead with Ravager Disciple if he had Shrapnel Blast in his hand. I decided to block in a way that leaves me dead if he has it. He did have it and went all in on his Nexus, sacrificing it after combat damage to the Blast, but my last card in hand was Mana Leak. He complimented my play to bait him into going for it. Game two I got to trick him again, this time with Scale of Chiss-Goria. I had two Myr Enforcers in play, one was a 4/4 and the other a 5/5 from an Arcbound Worker token. I had him down to 9 life but he was the one with Skullclamp and Disciple so I needed to close the door soon. I attacked with my team and he blocked my Disciple and Frogmite with his Myr Enforcers and let my 9 damage go unblocked. He then tried to Shrapnel Blast my 5/5 Myr Enforcer before damage, but my Scale saved it and he took lethal. 

Josh Calvert played close to the same 75 as me and made top 8 on the strength of his Mana Leaks. David Solis dominated the tournament with Affinity going 11-0 I think? Nathan Zamora also made top 8 with Goblins despite almost being DQd for unsportsmanlike conduct when he would use his Walkman to play the Price Is Right theme after his early wins.


Regionals 2006


I don't remember much about this. I was in New York for Navy training and one of my Navy friends Ben Strickland asked me to go with him to Connecticut for Regionals. I hadn't played much Magic, especially Standard. I scrounged up a Zoo deck that I built to avoid Spell Snare. Disenssion had just been released and Spell Snare was going to be popular. I kept the powerful 2cc spells like Jitte in the sideboard to bring in against aggressive decks when the coast was clear. I ended up losing to the RUG Thoughts of Ruin deck that was both aggressive and had Spell Snare. I was trying to be too cute I think.

3 Savannah Lions
3 Isamaru, Hound of Kond
4 Kird Ape
4 Birds of Paradise
4 Llanowar Elves
4 Burning Tree Shaman
4 Giant Solifuge

3 Lightning Helix
4 Char
4 Flames of the Blood Hand
3 Moldervine Cloak


4 Temple Garden
4 Stomping Ground
4 Sacred Foundry
3 Brushland
1 Gruul Turf

Sideboard
4 Silhanna Ledgwalker
4 Umezawa's Jitte
4 Tin Street Hooligan
3 Bathe in Light

The trip had some crazy memories. We picked up some random kid that Ben had met in Albany named Igor. This guy was a character, but I don't remember any details, just that it was good times all around. 

Regionals 2008



The first Regionals I played in Hawaii. I had just spent some time on vacation back home in Texas. I had taken part of my trip to hang out at PT Hollywood since many of my friends were qualified. I was really fascinated by the deck that Zvi Mowshowitz had brought to the tournament. This wasn't the first time a Zvi deck would catch my eye, nor would it be the last. I borrowed the cards from Tin in Houston to take back to Hawaii so I could play Regionals. The airline lost my luggage. I actually never got the one bag back, so most likely someone stole the contents included what was at the time one of the most expensive Standard decks ever. It would still be worth a solid amount if you were to come across it.

I had to scramble to get the cards from the limited connections I had in Hawaii. Luckily, Jeff Lee stepped up and let me use his cards. We became pretty good friends afterwards, and I found out he was on the team that I had beat in the finals of 2HG States the previous year.

4 Llanowar Elves
4 Birds of Paradise
4 Tarmogoyf
4 Countryside Crusher
4 Magus of the Moon
4 Chameleon Colossus
3 Deus of Calamity

2 Firespout
4 Lash Out
4 Tarfire

4 Karplusan Forest
2 Treetop Village
1 Mountain
4 Grove of the Burnwillows
4 Fire-Lit Thicket
8 Forest

Sideboard
2 Firespout
4 Kitchen Finks
2 Loxodon Warhammer
2 Squall Line
1 Cloudthresher
1 Akroma, Angel of Fury
2 Primal Command
1 Deus of Calamity

I don't remember much about the games. I got to use Magus of the Moon on turn two against just about everyone. Most of my opponents were playing Faeries. 

This was the first time I was qualified for Nationals. I was excited because I had always wanted to play in a multi-format event, even before I had ever played in a PT. I guess I got monkey's pawed and never got to play in any single-format  PTs though.

Regionals 2010



Once again, I can recognize a good deck when I see one. I saw Matt Sperling's PTQ winning Mythic Conscription deck. I basically copied it and was the only person at the event that had it. I easily won the event. Not much to say besides making sure to keep up with the latest developments paid off. I made some changes that clearly were worse than before but the power level was more than enough (I was still attached to Finest Hour - Rafiq combo from the non-Conscription Mythic decks).

4 Birds of Paradise
4 Noble Hierarch
4 Lotus Cobra
4 Knight of the Reliquary
4 Dauntless Escort
2 Rafiq of the Many
3 Baneslayer Angel
3 Sovereigns of Lost Alara

3 Jace, the Mind Sculptor
1 Elspeth, Knight-Errant

2 Eldrazi Conscription
1 Finest Hour

4 Celestial Colonnade
6 Forest
2 Island
4 Misty Rainforest
1 Plains
1 Sejiri Steppe
2 Stirring Wildwood
2 Sunpetal Grove
3 Verdant Catacombs

Sideboard
2 Gideon Jura
3 Kor Firewalker
3 Meddling Mage
3 Negate
3 Rhox War Monk
1 Telemin Performance

I mostly played against Jund decks all day. I played the deck again a week or two later in a PTQ and lost in the top 4 to an opponent who was ready to beat me now, but on this day no one was prepared.

Regionals 2011


I had just played GP DFW a week or two prior with Caw Blade, going undefeated on day 1 before the wheels came off and I backed into top 64 after a long day 2 of Caw Blade mirrors. It wasn't for naught though, as it gave me way more experience of playing the matchup at the highest levels. I played it again at regionals easily beating the several mirrors along the way. I lost to a good draw from a Boros aggro player, but won out to be able to draw into the top 8 and secure the invite. Berni had forgot his Caw Blade deck at the house so had to scrounge up a copy of the RUG deck. It didn't matter and he was undefeated when I was paired with him in the final round. He told me we had to play because his roommate might sneak into 8th if he beat me. I know Berni wanted me to qualify and wanted to go to Nationals together but he had to at least show his roommate he was trying. We played a match that Berni maybe didn't play his best and I won 2-1 (probably should have been 0-3 in those games). I have no idea if I would have still made top 8 with a loss, or if the roommate would have made it in instead. It's somewhat shady in retrospect, but maybe not that shady since Berni wanted to draw? Just an awkward interpersonal situation and not that awkward of a tournament situation.

4 Squadron Hawk
4 Stoneforge Mystic
1 Sun Titan

3 Gideon Jura
4 Jace, the Mind Sculptor

4 Preordain
3 Mana Leak
3 Spell Pierce
2 Condemn
1 Day of Judgment
1 Into the Roil

2 Tumble Magnet
1 Sword of Feast and Famine
1 Mortarpod

4 Celestial Colonade
4 Glacial Fortress
1 Inkmoth Nexus
4 Island
4 Plains
4 Seachrome Coast
4 Tectonic Edge
1 Marsh Flats

Sideboard
2 Condemn
1 Day of Judgment
4 Flashfreeze
2 Jace Beleren
3 Kor Firewalker
1 Sun Titan
1 Sword of Feast and Famine
1 Volitions Reins

Some of these card choices look really suspect in retrospect. I would spend the next few months playing Caw Blade on MTGO an excessive amount, eventually leading to my second ever PTQ win. 

Conclusion

Regionals was an interesting tournament. It was generally the highlight of the year for most players, the tournament with the most on the line (back when Nationals was a really good tournament to qualify for). It attracted more people than PTQs because of the Standard format and centralized location and date. The weeks leading up to it, it was the focus of all the strategy content on the websites. 

I don't know if the old Regional system could come back. I definitely would like to see the old National Championships come back, and in that scenario you would need a way to determine who to invite. Regionals into Nationals into World Championships was a great system because someone with no pro status could earn the World Champion title by earning it that year. The World Champion title is probably better in the current iteration though. Maybe the lack of such a clearly merit-based system makes people that much more upset about perceived "non-merit" special invites to high level events.


05 October 2020

The PWP History: State Championships

I've decided to write about my State Championship experiences. States was always a special tournament for me, even though winning meant not much more than pride. Maybe I liked it so much because the events always fell near my birthday. The field of States were the players you'd see once a month or so at the PTQs in the area, but restricted to those from your state. The Louisiana players stayed in Louisiana, the Oklahoma players stayed in Oklahoma. There was no requirement to do this, but when playing for pride, you wanted it to count extra and rep your home state. 

States went through several iterations over the years, and it may even still exist in some spots. I've thought about trying to run my own version of States, or asking the people at the Hunter Burton Memorial Open to at least give out the State Championship "Title" to the winner. Maybe a Texas State Old School Championship could happen in the future? Who knows?

I don't know how States began, but when I started playing competitively in 2002 it was run by the regional Tournament Organizers (TOs). Event Horizons ran the events for Texas and Louisiana, and maybe some others? It didn't feed into anything nor pay out anything big, but the champion would receive free entry to PTQs for the year. In the mid-2000s, Wizards began promoting it more heavily and created two new titles: the Limited State Championship and the Two-Headed Giant State Championship. This only lasted for a couple of years, and they killed the program entirely by 2009. In 2009, SunMesa Events decided to organize a nationwide State and Provincial Championship series. They even offered free entry to their Grand Prix to the winners. This lasted until 2011 or 2012, when the regional TOs lost their monopoly on big events and PTQs and Prereleases were given to the stores. I think some other people have tried to run State Championships over the years since, but nothing that resonated the way those original ones did (you can't run two in a year, that doesn't make sense!). 

I played in nine State Championships over the years. I won three of them, and made the finals of one more. I have one additional top 8. My match win percentage is 77.4%! Below is a recap of the State Championships I played in, with as much detail as I can remember.

2003 Texas State Championships



My first state championships, but I was no stranger to competitive play at this point. I had started playing again after a two-year break about a year prior with the release of Onslaught and my entry into university. A year later, I had already won my first PTQ and was really excited to try to claim the state title. The tournament was at my home shop, Midnight Comics in Houston. I played Goblins in the tournament. The deck was mainly an Onslaught Block Constructed deck I had played a bunch in the PTQs over the summer, but it did have some new cards from Mirrodin. Those cards were Chrome Mox, Seething Song, and some Goblin Charbelcher in the sideboard. I don't remember how many of each I played, but I do remember trying the full 4x Seething Song and 4x Chrome Mox and the deck was too mana heavy. I remember my loss in round two or round six was a game where I had sided in Charbelcher and had my opponent down to 4 life, but I was unable to finish him off with the card over three activations and he was able to kill me in the meantime. 

I believe this was the tournament that Kevin Barrington won with Broodstar Affinity, or just Affinity as we called it at the time since we knew nothing yet of Arcbound Ravager. These decks pretty much built themselves with full copies of Broodstar, Thoughtcast, Thirst for Knowledge, Shrapnel Blast, Myr Enforcer, Frogmite, etc. He may have included Disciple of the Vault and Atog with Neurok Hoversail. The group I tested with had an Affinity deck with Megatog and Lightning Greaves that put Josh Calvert into the top 8. Transplanted two-time PT Finalist Tomi Walamies made top 4 with a mono-black control deck featuring Barter in Blood and Platinum Angel. 

2004 Texas State Championships



Champions of Kamigawa came out after a summer of Mirrodin Block Constructed that Ravager Affinity dominated, or Affinity as we called it then since Broodstar and other cards were completely unplayable. I didn't play many PTQs in Block Constructed at all, so I didn't want to play Affinity mirrors without the experience. I chose to play a Krark Clan Ironworks combo deck that loses to the same hate cards as Affinity without being nearly as good. I believe this event was in a hotel near the Galleria in Houston. I did manage to beat Tracey Steele round 1, who will likely be a recurring opponent in these blogposts. I always seem to run well against him, with multiple times I remember our game threes decided by his mulligans to five. 

I have no idea who won or what the top 8 was like, but it was probably Affinity. After I was eliminated I remember inventing a fun Texas Hold 'Em variant using a friends 60 card Affinity deck. Since just about every card was a 4-of, it played similarly to a standard playing card deck. The winner after two hole cards, three card flop and a turn and river was the person whose 7-card hand made the best possible starting hand. Pocket Seat of the Synods would win on a board of no lands, but Disciple Ravager would be the best on a board with a Vault of Whispers and any other land. It was surprisingly fun just to argue about which hand was better, and a good learning opportunity for what mulligan ranges should look like among the people who were playing.

2005 Texas State Championships



I've written a bit about this before, but really should give it its own blogpost. I played a RW Searing Meditation deck that I threw together with a bunch of Phu's cards before round one when the person who was supposed to bring me cards failed to show up. Keya bought me 4 Peace of Mind from the store to help me finish the deck, but didn't want repayment. I told him I would concede in the finals if he somehow made it there with his Battle of Wits deck and I manged to get there with my last minute build.

Which is exactly how it turned out. Years later we played out the finals for real, and Keya was able to beat me legitimately.

My win in the top four was against the notorious Hunter Burton. I don't really remember how I won, he had a lot of the countermagic cards that were really good against me but I think my Journeyer's Kite and Sensei's Divining Top combo helped me win the war of attrition, eventually resolving a Searing Meditation. I'll try to write a more detailed recap later. This is still a top 5 tournament experience for me.

2006 South Carolina Two-Headed Giant State Championships



This is actually one of the oldest posts from this blog, well before I was actually blogging regularly. I don't think there is much to add 15 years later. I had been in South Carolina about nine months for Navy training at this point.

2007 Hawaii Two-Headed Giant State Championships



I had only been in Hawaii for three months. I hadn't played any Magic since moving there as I was extremely busy with my job in the Navy. I noticed I would have a Saturday off for this event and decided to show up to see if I could find a partner to play with. It was a very small event (as most Hawaii events are) and I was worried I might not get a partner. Someone was asking around for potential partners for his friend since they were a group of three. I said I was available and I joined up with this friend. His name was Paul, but I no longer remember his last name. He told me he didn't have much experience with tournament play, so I told him to just do what I say and we should be fine.

Our sealed decks were solid, we had the red Pestilence and some Grapeshots that were easy to control the board with. The top 4 draft was a lot of fun (I wish 2HG draft was still a thing) but I don't remember what we had besides the blue Serra Angel. I didn't actually expect to win the event, but we managed to do so. The one time he tried to tell me what to do I ignored him and then attacked my 4/4 into the opponents 4/1 First Strike in the Finals, but we still managed to win. 

Paul's friend Jacob Mori, who had introduced us earlier, was probably more excited about the win that Paul or myself. He told me later while we were celebrating at Dave and Busters that Paul was really happy to have won and would never have had the opportunity if I hadn't been there. 

This was my introduction to the Hawaii Magic scene and I got to meet a lot of people who I would later become good friends with. I didn't get to play much more that year, but by the time I left Hawaii four years later I felt like a part of the group. 

Edit: Adding a story about Jeff Zandi here. I remember posting on the Texas Magic forums (probably TML at the time, maybe TexasGamers? Definitely before TMZ) about my win (one good part about winning events is the bragging you get to do afterwards) and getting a bunch of comments about the relatively poor quality of the opponents I faced. Much like recent gatekeeping with PT Top 8, some people wanted to claim it wasn't a real state championship title. Zandi made a post that all I can do is beat the people in front of me, and it made me feel like it was still a legitimate title. 

2007 Texas Standard State Championship



This was at the hotel by George Bush Airport in Houston. I played RB Goblins with a lot of the cards from the new set Lorwyn. Phu played a similar deck, but opted for Greater Gargadon instead of Facevaulter. He ended up in top 8 while I finished one win short. Will Lowry played  a variant of his successful block deck Mono Green Gauntlet. He also made the top 8, but then physically stopped his opponent from conceding a game.Will had used Yavimaya Dryad to give his opponent a Forest to try to forestwalk past the army of morphs in the opponents Pickles deck. When the opponent tapped the Forest on his turn and cast a spell, he ended up with two extra mana floating from Will's Gauntlet of Power. The opponent had to mana burn, and thought he was dead, but he was actually at 3 life and would live. As the opponent tried to scoop, Will told him "your not dead" and physically stopped his scooping motion. A few turns and a few Cryptic Commands later, Will was the one who was dead.

I believe Carl Hendrix won this event with Elves. 

2009 Hawaii State Championship


I played a White Weenie deck a lot like the one Rob Dougherty had used at the recent World Championships. I remember it had 8 Plains and 8 Fetchlands as the only land in the deck. This was possible with Knight of the White Orchid and occasionally Path to Exile on your own creature. The main deck White Knights did a lot of work against the Jund decks of the format, and Brave the Elements and Honor of the Pure let you take games long and win out of nowhere. Edit: I found the list here.

I lost in the top 8 to the Mono Black Vampire deck despite having 4 White Knight and 4 Devout Lightcaster. I mulliganed a hand game three with five land and two spells on seven cards, but I probably should have kept with such a low land count in my deck. I ended up mulligan to four cards before I found a playable hand and then never drew a second land.

2010 Hawaii State Championship



I can barely tell you what I played. I think it had Jace, the Mind Sculptor, Vengevine, Trinket Mage, Memnite, Fauna Shaman, Cunning Sparkmage, Basilisk Collar, etc. I could not beat a Primeval Titan to save my life and had no chance at doing well in this event.

2011 Texas State Championship



I called my shot and finally won an individual state title, as well as finally winning in my home state of Texas. Read about it here. Also, I played 3 Primeval Titan and 24 land, so even at this point I was still not that great at building decks!


Conclusion

I loved the State Championships. I wish they would come back in some meaningful way. I'm very proud to have won three different times in three different states. 





21 September 2020

The PWP History: RPTQs

When RPTQs were first announced, I was not a fan. It took almost until the very end for me to see why they were created, and I must admit I was wrong to dislike. The biggest benefit of the RPTQ system was a way for people trying to chain multiple PT invites to keep it going without having to start from ground zero. It was slightly more difficult to get that chain started, but it was far easier than having to chase Pro Points at GPs and actually doing well at the PT. If it had been around in different parts of my career, I may have been able to take advantage of it a lot more. As it was, I still benefited quite a bit from the RPTQ system because I no longer had the time or desire to play a Magic event every weekend. The timing of the start just corresponded to one of my longer competitive "breaks" and it took a while to get back up to where I felt I belonged (see the upcoming PPTQ posts). I played in 6 RPTQs. I made the top 4 / top 8 needed for qualification to the PT in 3 of them.


RPTQ Hour of Devastation - June 2017

I did basically zero preperation for this Sealed RPTQ. I had done a bit of prep with the Austin Draft Camp when Amonkhet came out, but had done nothing between that and this event. I don't think HOU was legal yet. I lost early to Collin Rountree in a match that at least made it 100% certain to me that the student had become the master, though I had long suspected it. My deck was average at best and I was not familiar enough with the format to do anything beyond a middling 3-3 record. Collin at least made the top 8 and drafted his way to the top 4 and got the invite.



RPTQ Rivals of Ixalan

I wrote about the prep and this event quite a bit on this blog. See posts here, here, here, and here.




RPTQ Dominaria

I wrote about this briefly in this post. I had a very good sealed deck and drafted my seat pretty well to get the win I needed in the top 8 to qualify for back to back PTs. 



RPTQ 25th Anniversary

I have no idea why I never wrote about this. This is a good opportunity to correct that. Will Lowry and I initially wanted to team with Collin Rountree, but he ditched us to play with his less serious friends. This was understandable to a degree, but you also need to think about what happens if you actually win and have to test for a PT with your teammates. Anyway, this isn't the worst thing since we can actually find the one player in the state that is an upgrade and get Austin Bursavich to be our third. The Unified Standard was something I had wanted to try for the longest time since becoming a much better deck builder. It was clear from the start that every team would have mono-red because Hazoret and Chainwhirler etc. were too strong. I reluctantly ran back my PT Dominaria deck on the condition we could find a playable WB deck for Will to play (Austin was obviously going to play the Red deck). Somehow, someway we came up with one of our better creations over the last week or so of preparation. I don't think it was good outside the team unified format, but it was a beauty. I've never shared it before, but here it is:

4 Renegade Map
2 Fatal Push
4 Duress
4 Hidden Stock Pile
4 Anointer Priest
4 Treasure Map
4 Seal Away
4 History of Benalia
2 Gideon of the Trials
4 Anointed Procession
4 Karn, Scion of Urza
4 Plains
4 Swamp
4 Isolated Chapel
4 Evolving Wild
4 Shefet Dunes
Sideboard
4 Glint-Sleeve Siphoner
4 Kitesail Freebooter
4 Settle the Wreckage
3 Aethersphere Harvester

We went 5-2, with some close losses and maybe because Austin and Will bamboozled me into playing the worse version of the Red deck. I'd say our expected value from the event was probably well above how we performed, despite ending up in 10th place.



RPTQ Ravnica Allegience

I couldn't quite get to Bronze for the Guilds of Ravnica RPTQ, but then won a PPTQ for this as well as hitting Bronze after GP Denver. I once again wrote quite a bit about this event here, here, here, and here



RPTQ War of the Spark

I wrote three posts about this one, here, here, and here. This is still one of my favorite accomplishments.



End

That's all the RPTQs, and it doesn't look there there will be any more in the future. I had more than my share of success at them, and I will miss them.